[TileSets] A=WESTRING_LOCALE_ASHENVALE,TerrainArt\Blight\Ashen_Blight B=WESTRING_LOCALE_BARRENS,TerrainArt\Blight\Barrens_Blight //#LINENOBETA K=WESTRING_LOCALE_BLACKCITADEL,TerrainArt\Blight\Citadel_Blight Y=WESTRING_LOCALE_CITYSCAPE,TerrainArt\Blight\Village_Blight X=WESTRING_LOCALE_DALARAN,TerrainArt\Blight\Village_Blight //#LINENOBETA J=WESTRING_LOCALE_DALARANRUINS,TerrainArt\Blight\DRuins_Blight D=WESTRING_LOCALE_DUNGEON,TerrainArt\Blight\Cave_Blight C=WESTRING_LOCALE_FELWOOD,TerrainArt\Blight\Felwood_Blight //#LINENOBETA I=WESTRING_LOCALE_ICECROWN,TerrainArt\Blight\Ice_Blight F=WESTRING_LOCALE_LORDAERON_FALL,TerrainArt\Blight\Lordf_Blight L=WESTRING_LOCALE_LORDAERON_SUMMER,TerrainArt\Blight\Lords_Blight W=WESTRING_LOCALE_LORDAERON_WINTER,TerrainArt\Blight\Lordw_Blight N=WESTRING_LOCALE_NORTHREND,TerrainArt\Blight\North_Blight //#LINENOBETA O=WESTRING_LOCALE_OUTLAND,TerrainArt\Blight\Outland_Blight Z=WESTRING_LOCALE_RUINS,TerrainArt\Blight\Ruins_Blight G=WESTRING_LOCALE_DUNGEON2,TerrainArt\Blight\Dungeon_Blight V=WESTRING_LOCALE_VILLAGE,TerrainArt\Blight\Village_Blight Q=WESTRING_LOCALE_VILLAGEFALL,TerrainArt\Blight\VillageFall_Blight //***************************************************************// // Note do not delete these for the following time. //ASK Dhale if you have question // //L=WESTRING_LOCALE_LORDAERON_SUMMER,TerrainArt\Blight\Lords_Blight //F=WESTRING_LOCALE_LORDAERON_FALL,TerrainArt\Blight\Lordf_Blight //W=WESTRING_LOCALE_LORDAERON_WINTER,TerrainArt\Blight\Lordw_Blight //B=WESTRING_LOCALE_BARRENS,TerrainArt\Blight\Barrens_Blight //A=WESTRING_LOCALE_ASHENVALE,TerrainArt\Blight\Ashen_Blight //C=WESTRING_LOCALE_FELWOOD,TerrainArt\Blight\Felwood_Blight //N=WESTRING_LOCALE_NORTHREND,TerrainArt\Blight\North_Blight //#LINENOBETA //I=WESTRING_LOCALE_ICECROWN,TerrainArt\Blight\Ice_Blight //Y=WESTRING_LOCALE_CITYSCAPE,TerrainArt\Blight\Village_Blight //X=WESTRING_LOCALE_DALARAN,TerrainArt\Blight\Village_Blight //#LINENOBETA //J=WESTRING_LOCALE_DALARANRUINS,TerrainArt\Blight\DRuins_Blight //V=WESTRING_LOCALE_VILLAGE,TerrainArt\Blight\Village_Blight //Q=WESTRING_LOCALE_VILLAGEFALL,TerrainArt\Blight\VillageFall_Blight //D=WESTRING_LOCALE_DUNGEON,TerrainArt\Blight\Cave_Blight //G=WESTRING_LOCALE_DUNGEON2,TerrainArt\Blight\Dungeon_Blight //Z=WESTRING_LOCALE_RUINS,TerrainArt\Blight\Ruins_Blight //#LINENOBETA //O=WESTRING_LOCALE_OUTLAND,TerrainArt\Blight\Outland_Blight //#LINENOBETA //K=WESTRING_LOCALE_BLACKCITADEL,TerrainArt\Blight\Citadel_Blight //***************************************************************// // Note: If a tileset does not have an entry for a terrain/unit light, // it will use the hard-coded default (Lordaeron) [TerrainLights] L=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl F=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl W=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl B=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl A=Environment\DNC\DNCAshenvale\DNCAshenvaleTerrain\DNCAshenvaleTerrain.mdl C=Environment\DNC\DNCFelwood\DNCFelwoodTerrain\DNCFelwoodTerrain.mdl N=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl Y=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl X=Environment\DNC\DNCDalaran\DNCDalaranTerrain\DNCDalaranTerrain.mdl V=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl D=Environment\DNC\DNCDungeon\DNCDungeonTerrain\DNCDungeonTerrain.mdl Q=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl G=Environment\DNC\DNCUnderground\DNCUndergroundTerrain\DNCUndergroundTerrain.mdl Z=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl //#LINENOBETA I=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl //#LINENOBETA O=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl //#LINENOBETA K=Environment\DNC\DNCLordaeron\DNCLordaeronTerrain\DNCLordaeronTerrain.mdl //#LINENOBETA J=Environment\DNC\DNCDalaran\DNCDalaranTerrain\DNCDalaranTerrain.mdl [UnitLights] L=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl F=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl W=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl B=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl A=Environment\DNC\DNCAshenvale\DNCAshenvaleUnit\DNCAshenvaleUnit.mdl C=Environment\DNC\DNCFelwood\DNCFelwoodUnit\DNCFelwoodUnit.mdl N=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl Y=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl X=Environment\DNC\DNCDalaran\DNCDalaranUnit\DNCDalaranUnit.mdl V=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl D=Environment\DNC\DNCDungeon\DNCDungeonUnit\DNCDungeonUnit.mdl Q=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl G=Environment\DNC\DNCUnderground\DNCUndergroundUnit\DNCUndergroundUnit.mdl Z=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl //#LINENOBETA I=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl //#LINENOBETA O=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl //#LINENOBETA K=Environment\DNC\DNCLordaeron\DNCLordaeronUnit\DNCLordaeronUnit.mdl //#LINENOBETA J=Environment\DNC\DNCDalaran\DNCDalaranUnit\DNCDalaranUnit.mdl [DoodadCategories] O=WESTRING_DTYPE_PROPS,ReplaceableTextures\WorldEditUI\Doodad-Prop S=WESTRING_DTYPE_STRUCTURES,ReplaceableTextures\WorldEditUI\Doodad-Structures W=WESTRING_DTYPE_WATER,ReplaceableTextures\WorldEditUI\Doodad-Water C=WESTRING_DTYPE_CLIFF,ReplaceableTextures\WorldEditUI\Doodad-Cliff E=WESTRING_DTYPE_ENVIRONMENT,ReplaceableTextures\WorldEditUI\Doodad-Environment Z=WESTRING_DTYPE_CINEMATIC,ReplaceableTextures\WorldEditUI\Doodad-Cinematic [DestructibleCategories] D=WESTRING_DTYPE_DESTRUCTABLE,ReplaceableTextures\WorldEditUI\Doodad-Destructible P=WESTRING_DTYPE_PATHING,ReplaceableTextures\WorldEditUI\Doodad-Destructible B=WESTRING_DTYPE_BRIDGE,ReplaceableTextures\WorldEditUI\Doodad-Bridge [SkyModels] 00=Environment\Sky\BlizzardSky\BlizzardSky.mdl,WESTRING_SKYMODEL_SKY08 01=Environment\Sky\DalaranSky\DalaranSky.mdl,WESTRING_SKYMODEL_SKY02 02=Environment\Sky\FelwoodSky\FelwoodSky.mdl,WESTRING_SKYMODEL_SKY06 03=Environment\Sky\FoggedSky\FoggedSky.mdl,WESTRING_SKYMODEL_SKY07 04=Environment\Sky\Sky\SkyLight.mdl,WESTRING_SKYMODEL_SKY01 05=Environment\Sky\LordaeronFallSky\LordaeronFallSky.mdl,WESTRING_SKYMODEL_SKY03 06=Environment\Sky\LordaeronSummerSky\LordaeronSummerSky.mdl,WESTRING_SKYMODEL_SKY04 07=Environment\Sky\LordaeronWinterSky\LordaeronWinterSky.mdl,WESTRING_SKYMODEL_SKY05 08=Environment\Sky\LordaeronWinterSkyBrightGreen\LordaeronWinterSkyBrightGreen.mdl,WESTRING_SKYMODEL_SKY09 09=Environment\Sky\LordaeronWinterSkyPink\LordaeronWinterSkyPink.mdl,WESTRING_SKYMODEL_SKY10 10=Environment\Sky\LordaeronWinterSkyPurple\LordaeronWinterSkyPurple.mdl,WESTRING_SKYMODEL_SKY11 11=Environment\Sky\LordaeronWinterSkyRed\LordaeronWinterSkyRed.mdl,WESTRING_SKYMODEL_SKY12 12=Environment\Sky\LordaeronWinterSkyYellow\LordaeronWinterSkyYellow.mdl,WESTRING_SKYMODEL_SKY13 //#LINENOBETA 13=Environment\Sky\Outland_Sky\Outland_Sky.mdl,WESTRING_SKYMODEL_SKY14 [DayAmbience] L=LordaeronSummerDay F=LordaeronFallDay W=LordaeronWinterDay B=BarrensDay A=AshenvaleDay C=FelwoodDay N=NorthrendDay Y=CityScapeDay X=DalaranDay V=VillageDay Q=VillageFallDay D=DungeonDay G=DungeonDay Z=SunkenRuinsDay //#LINENOBETA I=IceCrownDay //#LINENOBETA O=BlackCitadelDay //#LINENOBETA K=BlackCitadelDay //#LINENOBETA J=DalaranRuinsDay [NightAmbience] L=LordaeronSummerNight F=LordaeronFallNight W=LordaeronWinterNight B=BarrensNight A=AshenvaleNight C=FelwoodNight N=NorthrendNight Y=CityScapeNight X=DalaranNight V=VillageNight Q=VillageFallNight D=DungeonNight G=DungeonNight Z=SunkenRuinsNight //#LINENOBETA I=IceCrownNight //#LINENOBETA O=BlackCitadelNight //#LINENOBETA K=BlackCitadelNight //#LINENOBETA J=DalaranRuinsNight [SoundEnvironment] // Specifies the default sound environment for each tileset // Environments are defined in UI\SoundInfo\EnvironmentSounds.slk L=Default F=Default W=Default B=Default A=Default C=Default N=Default Y=Default X=Default V=Default Q=Default D=Default G=Default Z=Default //#LINENOBETA I=Default //#LINENOBETA O=Default //#LINENOBETA K=Default //#LINENOBETA J=Default [MusicFiles] // File, Game Version (0 is default) 00=Sound\Music\mp3Music\TragicConfrontation.mp3 01=Sound\Music\mp3Music\DarkAgents.mp3 02=Sound\Music\mp3Music\Human3.mp3 03=Sound\Music\mp3Music\HumanDefeat.mp3 04=Sound\Music\mp3Music\HumanVictory.mp3 05=Sound\Music\mp3Music\Mainscreen.mp3 06=Sound\Music\mp3Music\NightElf1.mp3 07=Sound\Music\mp3Music\NightElf2.mp3 08=Sound\Music\mp3Music\NightElf3.mp3 09=Sound\Music\mp3Music\NightElfDefeat.mp3 10=Sound\Music\mp3Music\NightElfVictory.mp3 11=Sound\Music\mp3Music\Orc1.mp3 12=Sound\Music\mp3Music\Orc2.mp3 13=Sound\Music\mp3Music\Undead2.mp3 14=Sound\Music\mp3Music\UndeadDefeat.mp3 15=Sound\Music\mp3Music\UndeadVictory.mp3 16=Sound\Music\mp3Music\Human1.mp3 17=Sound\Music\mp3Music\SadMystery.mp3 18=Sound\Music\mp3Music\Comradeship.mp3 19=Sound\Music\mp3Music\DarkVictory.mp3 20=Sound\Music\mp3Music\HeroicVictory.mp3 21=Sound\Music\mp3Music\Credits.mp3 22=Sound\Music\mp3Music\Orc3.mp3 23=Sound\Music\mp3Music\OrcVictory.mp3 24=Sound\Music\mp3Music\OrcDefeat.mp3 25=Sound\Music\mp3Music\Undead1.mp3 26=Sound\Music\mp3Music\Tension.mp3 27=Sound\Music\mp3Music\Doom.mp3 28=Sound\Music\mp3Music\War2IntroMusic.mp3 29=Sound\Music\mp3Music\Human2.mp3 30=Sound\Music\mp3Music\Undead3.mp3 //#LINENOBETA 31=Sound\Music\mp3Music\NightElfX1.mp3,1 //#LINENOBETA 32=Sound\Music\mp3Music\IllidansTheme.mp3,1 //#LINENOBETA 33=Sound\Music\mp3Music\ArthasTheme.mp3,1 //#LINENOBETA 34=Sound\Music\mp3Music\NagaTheme.mp3,1 //#LINENOBETA 35=Sound\Music\mp3Music\PursuitTheme.mp3,1 //#LINENOBETA 36=Sound\Music\mp3Music\LichKingTheme.mp3,1 //#LINENOBETA 37=Sound\Music\mp3Music\BloodElfTheme.mp3,1 //#LINENOBETA 38=Sound\Music\mp3Music\OrcTheme.mp3,1 //#LINENOBETA 39=Sound\Music\mp3Music\HumanX1.mp3,1 //#LINENOBETA 40=Sound\Music\mp3Music\OrcX1.mp3,1 //#LINENOBETA 41=Sound\Music\mp3Music\UndeadX1.mp3,1 //#LINENOBETA 42=Sound\Music\mp3Music\War3XMainScreen.mp3,1 // Sound channels available for use in Sound Editor // Value 0: 0 or 1 - Can this channel play 3D sounds? // Value 1: Display text in editor [SoundChannels] 00=1,WESTRING_SOUNDCHANNEL_GENERAL 01=1,WESTRING_SOUNDCHANNEL_UNITSELECT 02=1,WESTRING_SOUNDCHANNEL_UNITACK 03=1,WESTRING_SOUNDCHANNEL_UNITMOVE 04=1,WESTRING_SOUNDCHANNEL_UNITREADY 05=1,WESTRING_SOUNDCHANNEL_COMBAT 06=0,WESTRING_SOUNDCHANNEL_ERROR 07=0,WESTRING_SOUNDCHANNEL_MUSIC 08=0,WESTRING_SOUNDCHANNEL_UI 09=1,WESTRING_SOUNDCHANNEL_LOOPMOVE 10=1,WESTRING_SOUNDCHANNEL_LOOPAMB 11=1,WESTRING_SOUNDCHANNEL_ANIM 12=1,WESTRING_SOUNDCHANNEL_CONSTRUCTION 13=1,WESTRING_SOUNDCHANNEL_BIRTH 14=1,WESTRING_SOUNDCHANNEL_FIRE // Loading and Prologue screen info // Value 0: Game version in which this loading screen first appeared // Value 1: Display text for editor // Value 2: Integer indicating which animation sequence to use // Value 3: Model file for screen graphics [LoadingScreens] NumScreens=98 00=0,WESTRING_LOADINGSCREEN_TUTORIAL01,0,UI\Glues\Loading\Backgrounds\Campaigns\TutorialBackground.mdl 01=0,WESTRING_LOADINGSCREEN_TUTORIAL02,1,UI\Glues\Loading\Backgrounds\Campaigns\TutorialBackground.mdl 02=0,WESTRING_LOADINGSCREEN_HUMAN01,0,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 03=0,WESTRING_LOADINGSCREEN_HUMAN02,1,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 04=0,WESTRING_LOADINGSCREEN_HUMAN02_INTERLUDE,0,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl 05=0,WESTRING_LOADINGSCREEN_HUMAN03,2,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 06=0,WESTRING_LOADINGSCREEN_HUMAN04,3,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 07=0,WESTRING_LOADINGSCREEN_HUMAN05,4,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 08=0,WESTRING_LOADINGSCREEN_HUMAN05_INTERLUDE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 09=0,WESTRING_LOADINGSCREEN_HUMAN06,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 10=0,WESTRING_LOADINGSCREEN_HUMAN06_INTERLUDE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 11=0,WESTRING_LOADINGSCREEN_HUMAN07,0,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl 12=0,WESTRING_LOADINGSCREEN_HUMAN08,0,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl 13=0,WESTRING_LOADINGSCREEN_HUMAN09,1,UI\Glues\Loading\Backgrounds\Campaigns\NorthrendBackground.mdl 14=0,WESTRING_LOADINGSCREEN_UNDEAD01,1,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl 15=0,WESTRING_LOADINGSCREEN_UNDEAD02,6,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 16=0,WESTRING_LOADINGSCREEN_UNDEAD02_INTERLUDE,2,UI\Glues\Loading\Backgrounds\Campaigns\QuelThalasBackground.mdl 17=0,WESTRING_LOADINGSCREEN_UNDEAD03,0,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl 18=0,WESTRING_LOADINGSCREEN_UNDEAD04,1,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl 19=0,WESTRING_LOADINGSCREEN_UNDEAD05,3,UI\Glues\Loading\Backgrounds\Campaigns\QuelthalasBackground.mdl 20=0,WESTRING_LOADINGSCREEN_UNDEAD05_INTERLUDE,7,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 21=0,WESTRING_LOADINGSCREEN_UNDEAD06,8,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 22=0,WESTRING_LOADINGSCREEN_UNDEAD07,2,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl 23=0,WESTRING_LOADINGSCREEN_UNDEAD08,2,UI\Glues\Loading\Backgrounds\Campaigns\DalaranBackground.mdl 24=0,WESTRING_LOADINGSCREEN_ORC01,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 25=0,WESTRING_LOADINGSCREEN_ORC02,1,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 26=0,WESTRING_LOADINGSCREEN_ORC02_INTERLUDE,9,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronBackground.mdl 27=0,WESTRING_LOADINGSCREEN_ORC03,2,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 28=0,WESTRING_LOADINGSCREEN_ORC04,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 29=0,WESTRING_LOADINGSCREEN_ORC04_INTERLUDE,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 30=0,WESTRING_LOADINGSCREEN_ORC05,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 31=0,WESTRING_LOADINGSCREEN_ORC06,4,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 32=0,WESTRING_LOADINGSCREEN_ORC07,5,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 33=0,WESTRING_LOADINGSCREEN_ORC08,6,UI\Glues\Loading\Backgrounds\Campaigns\BarrensBackground.mdl 34=0,WESTRING_LOADINGSCREEN_NIGHTELF01,2,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 35=0,WESTRING_LOADINGSCREEN_NIGHTELF02,3,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 36=0,WESTRING_LOADINGSCREEN_NIGHTELF03,4,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 37=0,WESTRING_LOADINGSCREEN_NIGHTELF04,5,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 38=0,WESTRING_LOADINGSCREEN_NIGHTELF05,6,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 39=0,WESTRING_LOADINGSCREEN_NIGHTELF06,7,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 40=0,WESTRING_LOADINGSCREEN_NIGHTELF06_INTERLUDE,8,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 41=0,WESTRING_LOADINGSCREEN_NIGHTELF07,9,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 42=0,WESTRING_LOADINGSCREEN_NIGHTELF07_INTERLUDE,9,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 43=0,WESTRING_LOADINGSCREEN_NIGHTELF08,10,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleBackground.mdl 44=0,WESTRING_LOADINGSCREEN_CREDITS,0,UI\Glues\Loading\Backgrounds\Load-Credits\Load-Credits.mdl 45=0,WESTRING_LOADINGSCREEN_GENERIC,0,UI\Glues\Loading\Load-Generic\Load-Generic.mdl //#LINENOBETA 46=1,WESTRING_LOADINGSCREEN_NIGHTELFX01,0,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleExpansionBackground.mdl //#LINENOBETA 47=1,WESTRING_LOADINGSCREEN_NIGHTELFX02,0,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl //#LINENOBETA 48=1,WESTRING_LOADINGSCREEN_NIGHTELFX03,1,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl //#LINENOBETA 49=1,WESTRING_LOADINGSCREEN_NIGHTELFX04,2,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl //#LINENOBETA 50=1,WESTRING_LOADINGSCREEN_NIGHTELFX04_INTERLUDE,1,UI\Glues\Loading\Backgrounds\Campaigns\AshenvaleExpansionBackground.mdl //#LINENOBETA 51=1,WESTRING_LOADINGSCREEN_NIGHTELFX05,3,UI\Glues\Loading\Backgrounds\Campaigns\DrownedRuinsExpansionBackground.mdl //#LINENOBETA 52=1,WESTRING_LOADINGSCREEN_NIGHTELFX06,0,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 53=1,WESTRING_LOADINGSCREEN_NIGHTELFX06_INTERLUDE,1,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 54=1,WESTRING_LOADINGSCREEN_NIGHTELFX07,2,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 55=1,WESTRING_LOADINGSCREEN_NIGHTELFX08,4,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 56=1,WESTRING_LOADINGSCREEN_NIGHTELFX08_FINALE,5,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 57=1,WESTRING_LOADINGSCREEN_HUMANX01,6,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 58=1,WESTRING_LOADINGSCREEN_HUMANX02,7,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 59=1,WESTRING_LOADINGSCREEN_HUMANX03,9,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 60=1,WESTRING_LOADINGSCREEN_HUMANX03_SECRET,10,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 61=1,WESTRING_LOADINGSCREEN_HUMANX03_INTERLUDE,0,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 62=1,WESTRING_LOADINGSCREEN_HUMANX04,1,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 63=1,WESTRING_LOADINGSCREEN_HUMANX04_INTERLUDE,2,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 64=1,WESTRING_LOADINGSCREEN_HUMANX05,3,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 65=1,WESTRING_LOADINGSCREEN_HUMANX06,4,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 66=1,WESTRING_LOADINGSCREEN_HUMANX06_FINALE,5,UI\Glues\Loading\Backgrounds\Campaigns\OutlandExpansionBackground.mdl //#LINENOBETA 67=1,WESTRING_LOADINGSCREEN_UNDEADX01,11,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 68=1,WESTRING_LOADINGSCREEN_UNDEADX01_INTERLUDE,12,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 69=1,WESTRING_LOADINGSCREEN_UNDEADX02,13,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 70=1,WESTRING_LOADINGSCREEN_UNDEADX02_INTERLUDE,14,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 71=1,WESTRING_LOADINGSCREEN_UNDEADX03,15,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 72=1,WESTRING_LOADINGSCREEN_UNDEADX04,0,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 73=1,WESTRING_LOADINGSCREEN_UNDEADX05,16,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 74=1,WESTRING_LOADINGSCREEN_UNDEADX06,17,UI\Glues\Loading\Backgrounds\Campaigns\LordaeronExpansionBackground.mdl //#LINENOBETA 75=1,WESTRING_LOADINGSCREEN_UNDEADX07A,1,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 76=1,WESTRING_LOADINGSCREEN_UNDEADX07B,2,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 77=1,WESTRING_LOADINGSCREEN_UNDEADX07C,3,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 78=1,WESTRING_LOADINGSCREEN_UNDEADX07_INTERLUDE,4,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 79=1,WESTRING_LOADINGSCREEN_UNDEADX08,5,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 80=1,WESTRING_LOADINGSCREEN_UNDEADX08_FINALE,5,UI\Glues\Loading\Backgrounds\Campaigns\IcecrownExpansionBackground.mdl //#LINENOBETA 81=1,WESTRING_LOADINGSCREEN_ORCX01_01,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionQuest01Background.mdl //#LINENOBETA 82=1,WESTRING_LOADINGSCREEN_ORCX01_02,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 83=1,WESTRING_LOADINGSCREEN_ORCX01_03,4,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 84=1,WESTRING_LOADINGSCREEN_ORCX01_04,3,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 85=1,WESTRING_LOADINGSCREEN_ORCX01_05,1,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 86=1,WESTRING_LOADINGSCREEN_ORCX02_01,0,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionQuest02Background.mdl //#LINENOBETA 87=1,WESTRING_LOADINGSCREEN_ORCX02_02,5,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 88=1,WESTRING_LOADINGSCREEN_ORCX02_03,6,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 89=1,WESTRING_LOADINGSCREEN_ORCX02_04,8,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 90=1,WESTRING_LOADINGSCREEN_ORCX02_05,7,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 91=1,WESTRING_LOADINGSCREEN_ORCX02_06,9,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 92=1,WESTRING_LOADINGSCREEN_ORCX02_07,10,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 93=1,WESTRING_LOADINGSCREEN_ORCX02_08,11,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 94=1,WESTRING_LOADINGSCREEN_ORCX02_09,12,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 95=1,WESTRING_LOADINGSCREEN_ORCX02_10,13,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 96=1,WESTRING_LOADINGSCREEN_ORCX03A,14,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl //#LINENOBETA 97=1,WESTRING_LOADINGSCREEN_ORCX03B,15,UI\Glues\Loading\Backgrounds\Campaigns\BarrensExpansionBackground.mdl [PrologueScreens] NumScreens=1 00=0,WESTRING_UNKNOWN,0,UI\Glues\Loading\LoadGlue.mdl [CampaignScreens] NumScreens=12 00=0,WESTRING_CAMPAIGNSCREEN_TUTORIAL,0,UI\Glues\SinglePlayer\TutorialCampaign3D\TutorialCampaign3D.mdl 01=0,WESTRING_CAMPAIGNSCREEN_HUMAN,0,UI\Glues\SinglePlayer\HumanCampaign3D\HumanCampaign3D.mdl 02=0,WESTRING_CAMPAIGNSCREEN_ORC,0,UI\Glues\SinglePlayer\OrcCampaign3D\OrcCampaign3D.mdl 03=0,WESTRING_CAMPAIGNSCREEN_UNDEAD,0,UI\Glues\SinglePlayer\UndeadCampaign3D\UndeadCampaign3D.mdl 04=0,WESTRING_CAMPAIGNSCREEN_NIGHTELF,0,UI\Glues\SinglePlayer\NightElfCampaign3D\NightElfCampaign3D.mdl 05=0,WESTRING_CAMPAIGNSCREEN_MAINMENU,0,UI\Glues\MainMenu\MainMenu3D\MainMenu3D.mdl 06=0,WESTRING_CAMPAIGNSCREEN_BATTLENET,0,UI\Glues\BattleNet\BattlenetLoginGlue\BattlenetLoginGlue.mdl 07=0,WESTRING_CAMPAIGNSCREEN_SCORESCREEN,0,UI\Glues\ScoreScreen\ScoreScreen-Background\ScoreScreen-Background.mdl //#LINENOBETA 08=1,WESTRING_CAMPAIGNSCREEN_NIGHTELFEXPANSION,0,UI\Glues\SinglePlayer\NightElf_Exp\NightElf_Exp.mdl //#LINENOBETA 09=1,WESTRING_CAMPAIGNSCREEN_HUMANEXPANSION,0,UI\Glues\SinglePlayer\Alliance_Exp\Alliance_Exp.mdl //#LINENOBETA 10=1,WESTRING_CAMPAIGNSCREEN_UNDEADEXPANSION,0,UI\Glues\SinglePlayer\Undead3D_Exp\Undead3D_Exp.mdl //#LINENOBETA 11=1,WESTRING_CAMPAIGNSCREEN_ORCEXPANSION,0,UI\Glues\SinglePlayer\Orc_Exp\Orc_Exp.mdl [CampaignScreenTags] // Optional extra entries for each CampaignScreens entry to reference data from // the CampaignStrings.txt files // Value 0: 0 = CampaignStrings.txt, 1 = CampaignStrings_exp.txt // Value 1: section name within the CampaignStrings profile 00=0,Tutorial 01=0,Human 02=0,Orc 03=0,Undead 04=0,NightElf 08=1,NightElf 09=1,Human [CampaignImages] NumImages=5 00=WESTRING_CAMPAIGNIMAGE_HUMAN,UI\Widgets\Glues\Minimap-CustomCampaign-Human 01=WESTRING_CAMPAIGNIMAGE_ORC,UI\Widgets\Glues\Minimap-CustomCampaign-Orc 02=WESTRING_CAMPAIGNIMAGE_UNDEAD,UI\Widgets\Glues\Minimap-CustomCampaign-Undead 03=WESTRING_CAMPAIGNIMAGE_NIGHTELF,UI\Widgets\Glues\Minimap-CustomCampaign-NightElf 04=WESTRING_CAMPAIGNIMAGE_ORCCAMPAIGN,UI\Widgets\Glues\Minimap-Campaign-Orc [AmbientSounds] NumSounds=8 00=0,WESTRING_AMBIENTSOUND_TUTORIAL,TutorialGlueScreenLoop 01=0,WESTRING_AMBIENTSOUND_HUMAN,HumanGlueScreenLoop 02=0,WESTRING_AMBIENTSOUND_ORC,OrcGlueScreenLoop 03=0,WESTRING_AMBIENTSOUND_UNDEAD,UndeadGlueScreenLoop 04=0,WESTRING_AMBIENTSOUND_NIGHTELF,NightElfGlueScreenLoop 05=1,WESTRING_AMBIENTSOUND_NIGHTELFEXP,ExpansionNightElfGlueScreenLoop 06=1,WESTRING_AMBIENTSOUND_HUMANEXP,ExpansionHumanGlueScreenLoop 07=1,WESTRING_AMBIENTSOUND_UNDEADEXP,ExpansionUndeadGlueScreenLoop // Field categories for Object Editor // These are referenced from the various meta data SLKs [ObjectEditorCategories] abil=WESTRING_OE_CAT_ABILITIES art=WESTRING_OE_CAT_ART combat=WESTRING_OE_CAT_COMBAT data=WESTRING_OE_CAT_DATA editor=WESTRING_OE_CAT_EDITOR move=WESTRING_OE_CAT_MOVEMENT path=WESTRING_OE_CAT_PATHING sound=WESTRING_OE_CAT_SOUND stats=WESTRING_OE_CAT_STATS tech=WESTRING_OE_CAT_TECHTREE text=WESTRING_OE_CAT_TEXT // Map Sizes - Defines map size categories // Value 0: Maximum area, in cells // Value 1: Description text [MapSizes] NumSizes=6 Size00=7500,WESTRING_MAPSIZE_TINY Size01=13500,WESTRING_MAPSIZE_SMALL Size02=22000,WESTRING_MAPSIZE_MEDIUM Size03=32500,WESTRING_MAPSIZE_LARGE Size04=45000,WESTRING_MAPSIZE_HUGE Size05=99999,WESTRING_MAPSIZE_EPIC [Palette] ButtonSize_Small=16 ButtonSize_Medium=24 ButtonSize_Large=32 [CliffBrushes] 0=WESTRING_DECTWO,ReplaceableTextures\WorldEditUI\CliffBrush07 1=WESTRING_DECONE,ReplaceableTextures\WorldEditUI\CliffBrush06 2=WESTRING_SAMELEVEL,ReplaceableTextures\WorldEditUI\CliffBrush02 3=WESTRING_INCONE,ReplaceableTextures\WorldEditUI\CliffBrush03 4=WESTRING_INCTWO,ReplaceableTextures\WorldEditUI\CliffBrush04 [PathingBrushes] 0=WESTRING_PASSABLE,ReplaceableTextures\WorldEditUI\PathingBrush00 1=WESTRING_IMPASSABLE,ReplaceableTextures\WorldEditUI\PathingBrush01 [PathingTypeBrushes] 0=WESTRING_PATHTYPE_GROUND,ReplaceableTextures\WorldEditUI\PathingTypeBrush00 1=WESTRING_PATHTYPE_AIR,ReplaceableTextures\WorldEditUI\PathingTypeBrush01 2=WESTRING_PATHTYPE_BUILDINGS,ReplaceableTextures\WorldEditUI\PathingTypeBrush02 [RegionBrushes] 0=WESTRING_ADD,ReplaceableTextures\WorldEditUI\LocationBrush00 [HeightBrushes] 0=WESTRING_BRUSH_RAISE,ReplaceableTextures\WorldEditUI\HeightBrush00 1=WESTRING_BRUSH_LOWER,ReplaceableTextures\WorldEditUI\HeightBrush04 2=WESTRING_BRUSH_PLATEAU,ReplaceableTextures\WorldEditUI\HeightBrush01 3=WESTRING_BRUSH_NOISE,ReplaceableTextures\WorldEditUI\HeightBrush03 4=WESTRING_BRUSH_SMOOTH,ReplaceableTextures\WorldEditUI\HeightBrush02 [MiscBrushes] Ramp=WESTRING_BRUSH_RAMP,ReplaceableTextures\WorldEditUI\RampBrush00 DeepWater=WESTRING_DEEPWATER,ReplaceableTextures\WorldEditUI\CliffBrush00 ShallowWater=WESTRING_SHALLOWWATER,ReplaceableTextures\WorldEditUI\CliffBrush01 Blight=WESTRING_BLIGHT,TerrainArt\Blight\Lords_Blight Nothing=WESTRING_NOTHINGTILE,ReplaceableTextures\WorldEditUI\BoundaryPlace Unnothing=WESTRING_REMOVENOTHINGTILE,ReplaceableTextures\WorldEditUI\BoundaryRemove [BrushShapes] 0=WESTRING_BRUSH_CIRCLE,ReplaceableTextures\WorldEditUI\TextureBrush03 1=WESTRING_BRUSH_SQUARE,ReplaceableTextures\WorldEditUI\SquareSizeBrush03 // Circle [BrushSizes00] 0=WESTRING_1,ReplaceableTextures\WorldEditUI\TextureBrush00 1=WESTRING_2,ReplaceableTextures\WorldEditUI\TextureBrush01 2=WESTRING_3,ReplaceableTextures\WorldEditUI\TextureBrush02 3=WESTRING_5,ReplaceableTextures\WorldEditUI\TextureBrush04 4=WESTRING_8,ReplaceableTextures\WorldEditUI\TextureBrush07 // Square [BrushSizes01] 0=WESTRING_1,ReplaceableTextures\WorldEditUI\SquareSizeBrush00 1=WESTRING_2,ReplaceableTextures\WorldEditUI\SquareSizeBrush01 2=WESTRING_3,ReplaceableTextures\WorldEditUI\SquareSizeBrush02 3=WESTRING_5,ReplaceableTextures\WorldEditUI\SquareSizeBrush04 4=WESTRING_8,ReplaceableTextures\WorldEditUI\SquareSizeBrush07 [TerrainCellRarity] // Rarity table for the 18 possible terrain cells // // = // // The rarity values are normalized by their sum // The id numbers correspond to the texture cells as follows: // // 0-15: extra variations --> 00 01 02 03 // 04 05 06 07 // 08 09 10 11 // 12 13 14 15 // 16: original lower right // 17: original upper left // Common 16=85 17=85 00=85 04=85 08=85 12=85 // Uncommon 01=10 05=10 09=10 13=10 02=4 06=4 10=4 14=4 // Rare 03=1 07=1 11=1 15=1 [DNCSpeeds] // Defines speeds for Day/Night cycle modification min=0.5 max=8.0 [MinimapGeneration] MedianRadius=2 BlurRadius=.5 NoisePercent=10 [WorldEditMisc] CampAcquireRadius=200 DropTableIndicatorBaseSize=96.0 DropTableIndicatorScale=0.25 DropTableIndicatorHeight=10 MouseWheelZoomFactor=1.10 DefaultMapSize=64,64 MinimumMapSize=32 MaximumMapSize=256 DefaultDoodadCategory=D DefaultTileset=L ClickHelperScale=0.4 // Help documentation HelpFile_V0=support\Layout\Index2.html HelpFile_V0_Mac=ReadMe/Layout/Index2.html HelpFile_V1=support\Layout\(PC)WEHIndex.html HelpFile_V1_Mac=ReadMe/Layout/(Mac)WEHIndex.html HelpFile_CampaignEditor=support\Layout\(PC)WEHIndex.html HelpFile_CampaignEditor_Mac=ReadMe/Layout/(Mac)WEHIndex.html BlizzardLink=http://www.blizzard.com/ // Terrain height smoothing brush weights // New terrain height will be computed as: // // w1 * oldZ + w2 * avgZ // // where: oldZ = the original vertex height // avgZ = the average vertex height of all neighboring vertices // w1, w2 are the weights given below for the normal and reverse (shift) // versions of the smoothing brush SmoothBrushWeightsNormal=0.80,0.20 SmoothBrushWeightsReverse=1.00,0.05 // Ally priority distances // Represent the factor of the smallest distance // // ex: A setting of 0.25 means that all locations within a distance // of 125% of the smallest distance from the location in question will be used AllyPriorityDist_High=0.25 AllyPriorityDist_Low=0.50 StartLocPathingTexture=PathTextures\16x16Simple.blp RandomBuildingPathingTexture=PathTextures\12x12Simple.blp RandomUnitCollisionRadius=32 RandomUnitScale=2.5 RandomBuildingScale=5.0 RandomItemScale=1.5 RandomUnitMarkerScale=1.0 RandomBuildingMarkerScale=2.0 RandomItemMarkerScale=1.0 DefaultTestAIMap="Maps\(2)PlunderIsle.w3m" [WorldEditColors] // Map size dialog MapSizeDlg_NewTerrain=255,0,192,0 MapSizeDlg_BorderOverlay=128,255,255,255 MapSizeDlg_CameraBounds=255,0,0,255 CampVertexColor=255,16,16,255 DropTableIndicatorColor=255,255,255,255 StartLocGhostColor=64,255,255,255 SelectedButtonOverlay=96,0,255,0 ClickHelperColor=96,255,255,255 [WorldEditArt] // Models StartLocation=Objects\StartLocation\StartLocation.mdl InvalidObject=Objects\InvalidObject\InvalidObject.mdl InvalidModel=Objects\Invalidmodel\Invalidmodel.mdl CameraModel=Objects\CameraHelper\CameraHelper.mdl DropTableIndicator=Objects\StartLocation\StartLocation.mdl RandomUnitModel=Objects\RandomObject\RandomObject.mdl ClickHelper=Objects\InvalidObject\InvalidObject.mdl // Various palette icons StartLocationIcon=ReplaceableTextures\WorldEditUI\StartingLocation.blp InvalidIcon=ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp RandomUnitIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp RandomBuildingIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp RandomItemIcon=ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp TexSpaceOne=ReplaceableTextures\WorldEditUI\TextureSpaceOne TexSpaceTwo=ReplaceableTextures\WorldEditUI\TextureSpaceTwo // Brush Tree icons BTIcon_Category=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp BTIcon_CategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // DP = Doodad Palette buttons DP_RandomRotation=ReplaceableTextures\WorldEditUI\RandomRotation DP_RandomScaleSym=ReplaceableTextures\WorldEditUI\RandomScale-Symmetric DP_RandomScaleZ=ReplaceableTextures\WorldEditUI\RandomScale-AsymmetricZ DP_RandomScaleXY=ReplaceableTextures\WorldEditUI\RandomScale-AsymmetricXY // Minimap icons MinimapIconGold=UI\MiniMap\MinimapIcon\MinimapIconGold.blp MinimapIconNeutralBuilding=UI\MiniMap\MinimapIcon\MinimapIconNeutralBuilding.blp MinimapIconStartLoc=UI\MiniMap\MinimapIcon\MinimapIconStartLoc.blp MinimapIconCreepCampSmall=UI\Minimap\MinimapIconCreepLoc.blp MinimapIconCreepCampLarge=UI\Minimap\MinimapIconCreepLoc2.blp // Multiple selection icons UnitMultipleIcon=ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp DoodadMultipleIcon=ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp RegionIcon=ReplaceableTextures\WorldEditUI\LocationBrush00 // Script editor icons SEIcon_TriggerCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp SEIcon_TriggerCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp SEIcon_Trigger=ReplaceableTextures\WorldEditUI\Editor-Trigger.blp SEIcon_TriggerPartial=ReplaceableTextures\WorldEditUI\Editor-TriggerPartial.blp SEIcon_TriggerDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerDisabled.blp SEIcon_TriggerUnused=ReplaceableTextures\WorldEditUI\Editor-TriggerUnused.blp SEIcon_TriggerUnusedPartial=ReplaceableTextures\WorldEditUI\Editor-TriggerPartialUnused.blp SEIcon_TriggerUnusedDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerUnusedDisabled.blp SEIcon_TriggerComment=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerComment SEIcon_Function=ReplaceableTextures\WorldEditUI\Editor-TriggerFunction.blp SEIcon_FunctionDisabled=ReplaceableTextures\WorldEditUI\Editor-TriggerFunctionDisabled.blp SEIcon_Event=ReplaceableTextures\WorldEditUI\Editor-TriggerEvent.blp SEIcon_Condition=ReplaceableTextures\WorldEditUI\Editor-TriggerCondition.blp SEIcon_Action=ReplaceableTextures\WorldEditUI\Editor-TriggerAction.blp // Unit editor icons UEIcon_UnitCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp UEIcon_UnitCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Item editor icons IEIcon_ItemCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp IEIcon_ItemCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Destructible editor icons BEIcon_DestructableCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp BEIcon_DestructableCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Doodad editor icons DEIcon_DoodadCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp DEIcon_DoodadCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Ability editor icons AEIcon_AbilityCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp AEIcon_AbilityCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Upgrade editor icons GEIcon_UpgradeCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp GEIcon_UpgradeCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp // Sound Editor icons SnEIcon_SoundCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp SnEIcon_SoundCategoryOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open.blp SnEIcon_SoundFile=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound SnEIcon_MusicFile=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic // Campaign Editor icons CEIcon_Campaign=ReplaceableTextures\WorldEditUI\Editor-Campaign CEIcon_Map=ReplaceableTextures\WorldEditUI\CampaignEditor-Map CEIcon_MapEx=ReplaceableTextures\WorldEditUI\CampaignEditor-ExpMap // Object Manager icons OMIcon_Folder=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup OMIcon_FolderOpen=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup-Open OMIcon_Doodad=ReplaceableTextures\WorldEditUI\Actions-Destructibles OMIcon_Region=ReplaceableTextures\WorldEditUI\Actions-Region OMIcon_Camera=ReplaceableTextures\WorldEditUI\Actions-Camera OMIcon_Sound=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound OMIcon_Music=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic OMIcon_Variable=ReplaceableTextures\WorldEditUI\Actions-SetVariables // Miscellaneous icons Icon_Force=ReplaceableTextures\WorldEditUI\Editor-Force.blp Icon_ItemSet=ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp Icon_ItemTable=ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp Icon_AllyPri_High=ReplaceableTextures\WorldEditUI\Editor-Ally-HighPriority.blp Icon_AllyPri_Low=ReplaceableTextures\WorldEditUI\Editor-Ally-LowPriority.blp Icon_AllyPri_None=ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp GemAct=ReplaceableTextures\WorldEditUI\EditorGemAct.blp GemDeact=ReplaceableTextures\WorldEditUI\EditorGemDeact.blp // Region textures Region_Center=ReplaceableTextures\WorldEditUI\Regions\RegionCenter.blp Region_HorSide=ReplaceableTextures\WorldEditUI\Regions\RegionTop.blp Region_VerSide=ReplaceableTextures\WorldEditUI\Regions\RegionSide.blp Region_Corner=ReplaceableTextures\WorldEditUI\Regions\RegionCorner.blp Region_HorSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTopSelected.blp Region_VerSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionSideSelected.blp Region_Corner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionCornerSelected.blp Region_Corner_Resize=ReplaceableTextures\WorldEditUI\Regions\RegionCornerSelectedScale.blp Region_TwoSide=ReplaceableTextures\WorldEditUI\Regions\RegionTwoSide.blp Region_TwoSide_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTwoSideSelected.blp Region_TwoCorner=ReplaceableTextures\WorldEditUI\Regions\RegionTwoCornerSide.blp Region_TwoCorner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionTwoCornerSelected.blp Region_FourCorner=ReplaceableTextures\WorldEditUI\Regions\RegionFourCorner.blp Region_FourCorner_Sel=ReplaceableTextures\WorldEditUI\Regions\RegionFourCornerSelected.blp // Toolbar Icons ToolBarIcon_New=ReplaceableTextures\WorldEditUI\Editor-Toolbar-NewMap.blp ToolBarIcon_Open=ReplaceableTextures\WorldEditUI\Editor-Toolbar-OpenMap.blp ToolBarIcon_Save=ReplaceableTextures\WorldEditUI\Editor-Toolbar-SaveMap.blp ToolBarIcon_Cut=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Cut.blp ToolBarIcon_Copy=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Copy.blp ToolBarIcon_Paste=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Paste.blp ToolBarIcon_Undo=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Undo.blp ToolBarIcon_Redo=ReplaceableTextures\WorldEditUI\Editor-Toolbar-Redo.blp ToolBarIcon_Select=ReplaceableTextures\WorldEditUI\ToolBar07 ToolBarIcon_Module_Terrain=ReplaceableTextures\WorldEditUI\Editor-Terrain.blp ToolBarIcon_Module_Script=ReplaceableTextures\WorldEditUI\Editor-Script.blp ToolBarIcon_Module_Sound=ReplaceableTextures\WorldEditUI\Editor-Toolbar-SoundEditor.blp ToolBarIcon_Module_ObjectEditor=ReplaceableTextures\WorldEditUI\Editor-Unit.blp ToolBarIcon_Module_Campaign=ReplaceableTextures\WorldEditUI\Editor-Campaign.blp ToolBarIcon_Module_AIEditor=ReplaceableTextures\WorldEditUI\Editor-Toolbar-AIEditor ToolBarIcon_Module_ObjectManager=ReplaceableTextures\WorldEditUI\Editor-Toolbar-ObjectManager.blp ToolBarIcon_Module_ImportManager=ReplaceableTextures\WorldEditUI\Editor-Toolbar-ImportManager ToolBarIcon_TestMap=ReplaceableTextures\WorldEditUI\Editor-TestMap.blp ToolBarIcon_SE_Variables=ReplaceableTextures\WorldEditUI\Editor-ScriptVariable.blp ToolBarIcon_SE_NewCategory=ReplaceableTextures\WorldEditUI\Editor-TriggerGroup.blp ToolBarIcon_SE_NewTrigger=ReplaceableTextures\WorldEditUI\Editor-Trigger.blp ToolBarIcon_SE_NewTriggerComment=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerComment ToolBarIcon_SE_NewEvent=ReplaceableTextures\WorldEditUI\Editor-TriggerEvent.blp ToolBarIcon_SE_NewCondition=ReplaceableTextures\WorldEditUI\Editor-TriggerCondition.blp ToolBarIcon_SE_NewAction=ReplaceableTextures\WorldEditUI\Editor-TriggerAction.blp ToolBarIcon_SE_AddVariable=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerAddVariable ToolBarIcon_SE_EditVariable=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerEditVariable ToolBarIcon_SE_DeleteVariable=ReplaceableTextures\WorldEditUI\Editor-Toolbar-TriggerDeleteVariable ToolBarIcon_OE_NewObject=ReplaceableTextures\WorldEditUI\UnitEditor-CustomUnit ToolBarIcon_OE_NewUnit=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomUnit ToolBarIcon_OE_NewItem=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomItem ToolBarIcon_OE_NewDood=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomDoodad ToolBarIcon_OE_NewDest=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomDestructible ToolBarIcon_OE_NewAbil=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomAbility ToolBarIcon_OE_NewBuff=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomAbility ToolBarIcon_OE_NewUpgr=ReplaceableTextures\WorldEditUI\ObjectEditor-CustomUpgrade ToolBarIcon_UseSound=ReplaceableTextures\WorldEditUI\SoundEditor-UseSound ToolBarIcon_ImportSound=ReplaceableTextures\WorldEditUI\SoundEditor-ImportSound ToolBarIcon_ExportSound=ReplaceableTextures\WorldEditUI\SoundEditor-ExportSound ToolBarIcon_UseMusic=ReplaceableTextures\WorldEditUI\SoundEditor-UseMusic ToolBarIcon_ImportMusic=ReplaceableTextures\WorldEditUI\SoundEditor-ImportMusic ToolBarIcon_ExportMusic=ReplaceableTextures\WorldEditUI\SoundEditor-ExportMusic ToolBarIcon_PlaySound=ReplaceableTextures\WorldEditUI\SoundEditor-Play ToolBarIcon_StopPlayback=ReplaceableTextures\WorldEditUI\SoundEditor-Stop ToolBarIcon_IM_Import=ReplaceableTextures\WorldEditUI\ImportManager-ImportFile ToolBarIcon_IM_Export=ReplaceableTextures\WorldEditUI\ImportManager-ExportFile ToolBarIcon_CE_AddMap=ReplaceableTextures\WorldEditUI\CampaignEditor-AddMap ToolBarIcon_CE_RemoveMap=ReplaceableTextures\WorldEditUI\CampaignEditor-RemoveMap ToolBarIcon_CE_EditMap=ReplaceableTextures\WorldEditUI\Editor-Toolbar-EditMap ToolBarIcon_CE_ExportMap=ReplaceableTextures\WorldEditUI\Editor-Toolbar-ExportMap // Misc art War3Logo=ReplaceableTextures\WorldEditUI\WarcraftIIILogo War3XLogo=ReplaceableTextures\WorldEditUI\WarcraftIIIFTLogo BlizzardLogo=ReplaceableTextures\WorldEditUI\BlizzardLogo [WorldEditSounds] PlaceObject=Sound\Interface\RallyPointPlace1.wav DeleteObject=Sound\Destructibles\CrateDeath1.wav Undo=Abilities\Weapons\DryadMissile\DryadMissile1.wav Redo=Abilities\Weapons\DryadMissile\DryadMissile2.wav AboutDialog=Abilities\Spells\NightElf\Tranquility\Tranquility.wav MeSoHungy=Units\Creeps\Ogre\OgrePissed1.wav CakeEaten=Units\Orc\HeadHunter\HeadHunterYes4.wav WelcomeFirstRun=Sound\Interface\GameFound.wav WelcomeFirstRunDone=Units\Orc\Peon\PeonReady1.wav Welcome=Sound\Ambient\DoodadEffects\UtherReturns.wav // Extra files for use by custom data // Value 0: Game version in which this data was introduced // Value 1: File path // Value 2: Display text [ExtraIcons] 00=1,ReplaceableTextures\CommandButtons\BTNResStone.blp,WESTRING_DEST_RES_STONE 01=1,ReplaceableTextures\CommandButtons\BTNBarrel.blp,WESTRING_DEST_BARREL 02=1,ReplaceableTextures\CommandButtons\BTNOtherBarrel.blp,WESTRING_DEST_BARREL 03=1,ReplaceableTextures\CommandButtons\BTNBox.blp,WESTRING_DEST_BOX 04=1,ReplaceableTextures\CommandButtons\BTNCrate.blp,WESTRING_DOOD_LOCS 05=0,ReplaceableTextures\WorldEditUI\StartingLocation.blp,WESTRING_STARTLOCATION 06=0,ReplaceableTextures\WorldEditUI\DoodadPlaceholder.blp,WESTRING_ICON_INVALID 07=0,ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp,WESTRING_RANDOM_UNIT 08=0,ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp,WESTRING_RANDOM_BUILDING 09=0,ReplaceableTextures\WorldEditUI\Editor-Random-Item.blp,WESTRING_RANDOM_ITEM 10=0,UI\MiniMap\MinimapIcon\MinimapIconGold.blp,WESTRING_ICON_MINIMAP_GOLD 11=0,UI\MiniMap\MinimapIcon\MinimapIconNeutralBuilding.blp,WESTRING_ICON_MINIMAP_BUILDING 12=0,UI\MiniMap\MinimapIcon\MinimapIconStartLoc.blp,WESTRING_ICON_MINIMAP_STARTLOC 13=1,UI\Minimap\MinimapIconCreepLoc.blp,WESTRING_ICON_MINIMAP_CREEPS1 14=1,UI\Minimap\MinimapIconCreepLoc2.blp,WESTRING_ICON_MINIMAP_CREEPS2 15=0,ReplaceableTextures\WorldEditUI\Editor-MultipleUnits.blp,WESTRING_ICON_MULTIPLE_UNITS 16=0,ReplaceableTextures\WorldEditUI\Editor-MultipleDoodads.blp,WESTRING_ICON_MULTIPLE_DOODADS 17=0,ReplaceableTextures\WorldEditUI\Editor-Force.blp,WESTRING_ICON_FORCE 18=0,ReplaceableTextures\WorldEditUI\Editor-ItemSet.blp,WESTRING_ICON_ITEMSET 19=0,ReplaceableTextures\WorldEditUI\Editor-Ally-HighPriority.blp,WESTRING_ICON_ALLY_HIGH 20=0,ReplaceableTextures\WorldEditUI\Editor-Ally-LowPriority.blp,WESTRING_ICON_ALLY_LOW 21=0,ReplaceableTextures\WorldEditUI\Editor-Ally-NoPriority.blp,WESTRING_ICON_ALLY_NONE 22=1,ReplaceableTextures\WorldEditUI\Doodad-Prop.blp,WESTRING_ICON_DOODCAT_PROPS 23=1,ReplaceableTextures\WorldEditUI\Doodad-Structures.blp,WESTRING_ICON_DOODCAT_STRUCT 24=1,ReplaceableTextures\WorldEditUI\Doodad-Water.blp,WESTRING_ICON_DOODCAT_WATER 25=1,ReplaceableTextures\WorldEditUI\Doodad-Cliff.blp,WESTRING_ICON_DOODCAT_CLIFF 26=1,ReplaceableTextures\WorldEditUI\Doodad-Environment.blp,WESTRING_ICON_DOODCAT_ENV 27=1,ReplaceableTextures\WorldEditUI\Doodad-Cinematic.blp,WESTRING_ICON_DOODCAT_CINEMA 28=1,ReplaceableTextures\WorldEditUI\Doodad-Destructible.blp,WESTRING_ICON_DOODCAT_DEST 29=1,ReplaceableTextures\WorldEditUI\Doodad-Bridge.blp,WESTRING_ICON_DOODCAT_BRIDGE 30=0,ReplaceableTextures\CommandButtons\BTNLoadDwarf.blp,WESTRING_ICON_DWARFIN 31=0,ReplaceableTextures\CommandButtons\BTNUnloadDwarf.blp,WESTRING_ICON_DWARFOUT 32=1,ReplaceableTextures\CommandButtons\BTNAcorn.blp,WESTRING_ICON_ACORN 33=1,UI\Minimap\MiniMap-Entrance.blp,WESTRING_ICON_MINIMAPENTRANCE 34=1,UI\Minimap\MiniMapIconEntrance.blp,WESTRING_ICON_MINIMAPENTRANCESMALL 35=1,UI\Glues\ScoreScreen\scorescreen-player-naga.blp,WESTRING_ICON_SCORESCREEN_NAGA 36=1,UI\Glues\ScoreScreen\scorescreen-player-bloodelf.blp,WESTRING_ICON_SCORESCREEN_BLOODELF 37=1,ReplaceableTextures\CommandButtons\BTNProudmoore.blp ,Proudmoore 38=1,ReplaceableTextures\CommandButtons\BTNAkama.tga ,Alternate Akama 39=1,ReplaceableTextures\CommandButtons\BTNFlamingArrows.blp ,Flaming Arrows 40=1,ReplaceableTextures\CommandButtons\BTNHydra.blp ,Alternate Hydra 41=1,ReplaceableTextures\CommandButtons\BTNPoisonArrow.blp ,Alternate Slow Poison 42=1,ReplaceableTextures\CommandButtons\BTNOrb.blp ,Another Orb 43=1,ReplaceableTextures\CommandButtons\BTNAuraOfDarkness.blp ,Aura of Darkness 44=1,ReplaceableTextures\CommandButtons\BTNAvengingAssassin.tga ,Avenging Assassin 45=1,ReplaceableTextures\CommandButtons\BTNBarkskinOff.blp ,Barskin off 46=1,ReplaceableTextures\CommandButtons\BTNBarkskinOn.blp ,Barskin on 47=1,ReplaceableTextures\CommandButtons\BTNHeroMoonPriestess.blp ,Beta Flying Moon Priestess 48=1,ReplaceableTextures\CommandButtons\BTNLamp.blp ,Beta Lamp 49=1,ReplaceableTextures\CommandButtons\BTNThievesGuild.blp ,Beta Neutral Building 50=1,ReplaceableTextures\CommandButtons\BTNSteamTank.blp ,Beta Steam Tank 51=1,ReplaceableTextures\CommandButtons\BTNManaShield.blp ,Blood Elf Mana Shield 52=1,ReplaceableTextures\CommandButtons\BTNManual2.blp ,Blue Book 53=1,ReplaceableTextures\CommandButtons\BTNPotionBlue.blp ,Blue Potion 54=1,ReplaceableTextures\CommandButtons\BTNBronzeBowl.blp ,Bronze Bowl 55=1,ReplaceableTextures\CommandButtons\BTNChime.blp ,Chime 56=1,ReplaceableTextures\CommandButtons\BTNThornyShieldOff.blp ,Deactive Thorny Shield 57=1,ReplaceableTextures\CommandButtons\BTNEredarRed.blp ,Demon Red Ereder 58=1,ReplaceableTextures\CommandButtons\BTNDDrain.blp ,Drain 59=1,ReplaceableTextures\CommandButtons\BTNDryadDispelMagic.blp ,Dryad Dispel Magic 60=1,ReplaceableTextures\CommandButtons\BTNElunesBlessing.blp ,Elune's Blessing 61=1,ReplaceableTextures\CommandButtons\BTNentanglemine.blp ,Entangle Mine 62=1,ReplaceableTextures\CommandButtons\BTNQuillbeastGod.tga ,Flipped Quillbeast God 63=1,ReplaceableTextures\CommandButtons\BTNExpandedView.tga ,Goblin Night Scope 64=1,ReplaceableTextures\CommandButtons\BTNMGexchange.tga ,Gold Coin 65=1,ReplaceableTextures\CommandButtons\BTNGLExchange.blp ,Gold to Lumber 66=1,ReplaceableTextures\CommandButtons\BTNImprovedMining.blp ,Improved Mining 67=1,ReplaceableTextures\CommandButtons\BTNInn.blp ,Inn 68=1,ReplaceableTextures\CommandButtons\BTNLament.blp ,Lament 69=1,ReplaceableTextures\CommandButtons\BTNBronzeBowlfull.blp ,Liquid Bronze Bowl 70=1,ReplaceableTextures\CommandButtons\BTNLGExchange.blp ,Lumber to Gold 71=1,ReplaceableTextures\CommandButtons\BTNMeatapult.blp ,Meatapult 72=1,ReplaceableTextures\CommandButtons\BTNOrcLumberUpgradeTwo.blp ,Orc Lumber Upgrade 73=1,ReplaceableTextures\CommandButtons\BTNPebble.blp ,Pebble 74=1,ReplaceableTextures\CommandButtons\BTNPickUpItem.blp ,Pick Up Item 75=1,ReplaceableTextures\CommandButtons\BTNRegeneration.blp ,Regeneration Footprint 76=1,ReplaceableTextures\CommandButtons\BTNRepair.blp ,Repair without Auto-cast 77=1,ReplaceableTextures\CommandButtons\BTNShadowMeld.blp ,Shadow Meld 78=1,ReplaceableTextures\CommandButtons\BTNSpiderling.blp ,Spiderling 79=1,ReplaceableTextures\CommandButtons\BTNTuskaarNomad.tga ,Tuskaar Nomad 80=1,ReplaceableTextures\CommandButtons\BTNVengeanceIncarnate.tga ,Vengeance Incarnate 81=1,ReplaceableTextures\CommandButtons\BTNWindWalkOff.blp ,Wind Walk Off [ExtraModels] 00=0,Objects\StartLocation\StartLocation,WESTRING_STARTLOCATION 01=0,Objects\InvalidObject\InvalidObject,WESTRING_MODEL_CHECKCUBE_1 02=0,Objects\Invalidmodel\Invalidmodel,WESTRING_MODEL_CHECKCUBE_2 03=0,Objects\CameraHelper\CameraHelper,WESTRING_MODEL_CAMERA 04=0,Objects\RandomObject\RandomObject,WESTRING_MODEL_QUESTION 05=0,Abilities\Spells\Other\TalkToMe\TalkToMe,WESTRING_MODEL_EXCLAMATION //#LINENOBETA 06=1,Units\NightElf\MalFurion\MalFurionNoStag,WESTRING_MODEL_MALFURIONNOSTAG //#LINENOBETA 07=1,Doodads\Cinematic\ArthasIllidanFight\ArthasIllidanFight,WESTRING_MODEL_VICTORYCINEMATICARTHAS //#LINENOBETA 08=1,Doodads\Cinematic\IllidanVictoryCinematic\IllidanVictoryCinematic,WESTRING_MODEL_VICTORYCINEMATICILLIDAN 09=1,Objects\InventoryItems\Rune\Rune,WESTRING_MODEL_RUNE 10=1,Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat0.mdl ,Ancient Ziggurat 1 11=1,Doodads\Northrend\Structures\AncientZiggurat\AncientZiggurat1.mdl ,Ancient Ziggurat 2 12=1,Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding0.mdl ,City Building 1 13=1,Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding1.mdl ,City Building 2 14=1,Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding2.mdl ,City Building 3 15=1,Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding3.mdl ,City Building 4 16=1,Doodads\Cityscape\Structures\Morecitybuilding\MoreCitybuilding4.mdl ,City Building 5 17=1,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft0.mdl ,Grass Tuft 1 18=1,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft1.mdl ,Grass Tuft 2 19=1,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft2.mdl ,Grass Tuft 3 20=1,Doodads\LordaeronSummer\Plants\GrassTuft\GrassTuft3.mdl ,Grass Tuft 4 21=1,Doodads\LordaeronSummer\Props\Signpost\Signpost0.mdl ,Larger Sign Post 22=1,Doodads\LordaeronSummer\Structures\CityBridgeSmall\CityBridgeSmall.mdl ,New City Bridge 23=1,Doodads\LordaeronSummer\Structures\LordaeronBridge\LordaeronBridge.mdl ,New Lordaeron Bridge 24=1,Doodads\LordaeronSummer\Structures\BridgeLog\BridgeLog.mdl ,New Wooden Bridge 25=1,Doodads\Terrain\G_RockChunks\G_RockChunks0.mdl ,Rock Chunks 1 26=1,Doodads\Terrain\G_RockChunks\G_RockChunks1.mdl ,Rock Chunks 2 27=1,Doodads\Terrain\G_RockChunks\G_RockChunks2.mdl ,Rock Chunks 3 28=1,Doodads\Terrain\G_RockChunks\G_RockChunks3.mdl ,Rock Chunks 4 29=1,Doodads\Terrain\G_RockChunks\G_RockChunks4.mdl ,Rock Chunks 5 30=1,Abilities\Spells\Other\HealTarget2\HealTarget2.mdl ,Alternate Heal Target 31=1,Abilities\Weapons\HydraliskImpact\T_HydraliskImpact.mdl ,Alternate Hydra Impact 32=1,Abilities\Weapons\BallistaMissile\BallistaImpact.mdl ,Ballista Impact 33=1,Abilities\Weapons\BallistaMissile\BallistaMissileTarget.mdl ,Ballista Target 34=1,Abilities\Spells\Orc\TrollBerserk\HeadhunterWEAPONSRight.mdl ,Bersek Upside Down 35=1,Abilities\Spells\Orc\Berserker\Berserkertarget.mdl ,Bersek Target 36=1,Abilities\Weapons\Blood\BloodImpact.mdl ,Blood Impact 37=1,Abilities\Spells\Orc\Bloodlust\BloodLustSpecial.mdl ,Bloodlust Special 38=1,Abilities\Spells\NightElf\MoonWell\CorruptedMoonWellTarget.mdl ,Water of Corrupted Moon Well 39=1,Abilities\Spells\Demon\ReviveDemon\ReviveDemon.mdl ,Demon Revive (looks like ordinary revive) 40=1,Abilities\Spells\Other\ForkedLightning\ForkedLightningTarget.mdl ,Forked Lightning Target 41=1,Abilities\Weapons\PoisonSting\Rings_Green.mdl ,Green Rings 42=1,SharedModels\Smoke1_Green.mdl ,Green Smoke 43=1,Abilities\Spells\Human\MarkOfChaos\MarkOfChaosDone.mdl ,Mark of Chaos 44=1,SharedModels\Feather1.mdl ,Moving Feather 45=1,Abilities\Spells\NightElf\ReviveNightElf\ReviveNightElf.mdl ,Night Elf Revive (looks like ordinary revive) 46=1,SharedModels\ObsidianFeather.mdl ,Obsidian Feather 47=1,SharedModels\Glow1_red.mdl ,Red Glow 48=1,Abilities\Spells\Items\ScrollOfRegeneration\Scroll_Regen_Target.mdl ,Regeneration Scroll 49=1,Abilities\Weapons\Mortar\ScatterShotTarget.mdl ,Scatter Shot 50=1,Abilities\Spells\Other\ANsa\ANsaTarget.mdl ,Spinning Burning Head 51=1,SharedModels\Feather2.mdl ,Spinning Feather 52=1,Abilities\Weapons\MeatwagonMissile\T_MeatwagonMissile.mdl ,Alternate Meat Wagon 53=1,Abilities\Weapons\BallistaMissile\BallistaMissile.mdl ,Ballista 54=1,Abilities\Weapons\BallsOfFireMissile\BallsOfFireMissile.mdl ,Balls of Fire 55=1,Abilities\Weapons\FlyingMachine\FlyingMachineMissile.mdl ,Bomb 56=1,Units\Creeps\EarthPandarenBrewmaster\EarthPandarenBrewmaster_Missile.mdl ,Earth Brewmaster cool 57=1,Abilities\Weapons\FlamingArrow\FlamingArrowMissile.mdl ,Flaming Arrow 58=1,Abilities\Weapons\SteamMissile\SteamMissile.mdl ,Oscillating Steam 59=1,Units\Creeps\StormPandarenBrewmaster\StormPandarenBrewmaster_Missile.mdl ,Storm Brewmaster cool 60=1,Abilities\Weapons\TreantMissile\TreantMissile.mdl ,Treant Missile 61=1,Units\Orc\AncestralGuardian\AncestralGuardian.mdl ,Ancestral Guardian 62=1,Units\critters\Bloodelfpeasant\BloodElfpeasant.mdl ,Blood Elf Peasant 63=1,Units\Demon\ChaosOrcRange\ChaosOrcRange.mdl ,Fel Orc Berseker 64=1,SharedModels\EntangleWisp.mdl ,Entangled Wisp 65=1,Buildings\Undead\GargoyleSpire\GargoyleSpire.mdl ,Gragoyle Spire 66=1,SharedModels\IllidanImprisoned.mdl ,Illidan Imprisioned 67=1,Units\Nightelf\Nightelffishingboat\Nightelffishingboat.mdl ,Night Elf Fishing Boat 68=1,Units\Creeps\BurningArcher\BurningArcher.mdl ,Burning Skeletal Archer 69=1,Units\Critters\Frog\Frog.mdl ,Frog 70=1,units\human\Priest\Priest.mdl ,Priest