LEVEL 1
MODE 0
BACK bankbck/bank00.bmp
REFRESH_DOOR 40
CREATURE gm01.obj 70
CREATURE gm02.obj 50
CREATURE c01.obj 20
CREATURE c03.obj 30
CREATURE c05.obj 40
DECORATION clock1.dec
DECORATION pic1.dec
MAX_DOORS_OPEN 2
TIME 0
MAX_BANDIT 15
NEXT 2
KOMIX_START l01.cmx
BULLETS 6
AMMO 1000
END_OF_LEVEL 1

LEVEL 2
MODE 0
BACK bankbck/bank00.bmp
REFRESH_DOOR 42
CREATURE gm01.obj 50
CREATURE gm02.obj 50
CREATURE gm03.obj 50
CREATURE c02.obj 30
CREATURE c03.obj 30
CREATURE c05.obj 30
DECORATION clock1.dec
DECORATION pic1.dec
MAX_DOORS_OPEN 2
TIME 0
MAX_BANDIT 18
NEXT 3
KOMIX_START l02.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 2

LEVEL 3
MODE 0
BACK bankbck/bank00.bmp
REFRESH_DOOR 44
CREATURE gm02.obj 70
CREATURE gm03.obj 60
CREATURE gm04.obj 50
CREATURE c01.obj 30
CREATURE c02.obj 30
CREATURE c03.obj 30
DECORATION clock1.dec
DECORATION pic1.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 20
NEXT 4
KOMIX_START l03.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 3

LEVEL 4
MODE 0
BACK bankbck/bank00.bmp
REFRESH_DOOR 46
CREATURE gm01.obj 50
CREATURE gm02.obj 50
CREATURE gm03.obj 50
CREATURE c02.obj 30
CREATURE c03.obj 30
DECORATION clock1.dec
DECORATION pic1.dec
DECORATION dog1.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 20
NEXT 5
KOMIX_START l04.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 4

LEVEL 5
MODE 0
BACK bankbck/bank00.bmp
REFRESH_DOOR 44
CREATURE gm01.obj 50
CREATURE gm02.obj 50
CREATURE gm03.obj 50
CREATURE gm04.obj 50
CREATURE c02.obj 30
CREATURE c03.obj 30
CREATURE c04.obj 30
DECORATION clock1.dec
DECORATION pic1.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 20
NEXT 6
KOMIX_START l05.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 5

LEVEL 6
MODE 1
BACK duel/road1.bmp
CREATURE d02.obj 100
CREATURE d01.obj 100
CREATURE d03.obj 100
TIME 0
NEXT 7
KOMIX_START l06.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 6





LEVEL 7
MODE 0
BACK bankbck/bank01d.bmp
REFRESH_DOOR 45
CREATURE gm01.obj 60
CREATURE gm02.obj 50
CREATURE gm03.obj 60
CREATURE gm04.obj 50
CREATURE c01.obj 20
CREATURE c02.obj 30
CREATURE c03.obj 30
CREATURE c04.obj 30
DECORATION clock1.dec
DECORATION lamp1dl.dec
DECORATION lamp1dr.dec
DECORATION pic2.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 22
NEXT 8
KOMIX_START l07.cmx
BULLETS 6
AMMO 10000
ADD_LIFE 1
END_OF_LEVEL 7

LEVEL 8
MODE 0
BACK bankbck/bank01d.bmp
REFRESH_DOOR 47
CREATURE gm06b.obj 30
CREATURE gm06.obj 30
CREATURE gm02.obj 50
CREATURE gm03.obj 50
CREATURE gm04.obj 50
CREATURE c01.obj 30
CREATURE c03.obj 30
CREATURE c04.obj 20
CREATURE c05.obj 20
DECORATION clock1.dec
DECORATION lamp1dl.dec
DECORATION lamp1dr.dec
DECORATION pic2.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 22
NEXT 9
KOMIX_START l08.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 8

LEVEL 9
MODE 0
BACK bankbck/bank01n.bmp
REFRESH_DOOR 50
CREATURE gm01.obj 70
CREATURE gm02.obj 60
CREATURE gm03.obj 50
CREATURE gm04.obj 70
CREATURE gm06.obj 50
CREATURE gm06b.obj 50
CREATURE c02.obj 20
CREATURE c03.obj 20
CREATURE c04.obj 30
CREATURE c05.obj 20
DECORATION clock1.dec
DECORATION lamp1nl.dec
DECORATION lamp1nr.dec
DECORATION pic2.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 25
NEXT 10
KOMIX_START l09.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 9

LEVEL 10
MODE 1
BACK duel/road2.bmp
CREATURE d07.obj 100
CREATURE d08.obj 100
CREATURE d03.obj 100
TIME 0
NEXT 11
KOMIX_START l10.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 10

LEVEL 11
MODE 0
BACK bankbck/bank01n.bmp
REFRESH_DOOR 50
CREATURE gm01.obj 70
CREATURE gm02.obj 40
CREATURE gm03.obj 60
CREATURE gm04.obj 60
CREATURE gm05.obj 50
CREATURE c01.obj 20
CREATURE c02.obj 20
CREATURE c03.obj 20
CREATURE c04.obj 40
CREATURE c05.obj 50
DECORATION clock1.dec
DECORATION lamp1nl.dec
DECORATION lamp1nr.dec
DECORATION pic2.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 25
NEXT 12
KOMIX_START l11.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 11






LEVEL 12
MODE 0
BACK bankbck/bank02d.bmp
REFRESH_DOOR 55
CREATURE gm07b.obj 0
CREATURE gm07.obj 50
CREATURE gm02.obj 20
CREATURE gm03.obj 50
CREATURE gm04.obj 50
CREATURE c01.obj 20
CREATURE c02.obj 20
CREATURE c03.obj 30
CREATURE c04.obj 20
CREATURE c05.obj 10
DECORATION clock1.dec
DECORATION table1l.dec
DECORATION lamp1dl.dec
DECORATION lamp1dr.dec
DECORATION pic5.dec
DECORATION pic4.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 24
NEXT 13
KOMIX_START l12.cmx
BULLETS 6
AMMO 10000
ADD_LIFE 1
END_OF_LEVEL 12

LEVEL 13
MODE 0
BACK bankbck/bank02n.bmp
REFRESH_DOOR 55
CREATURE gm07b.obj 0
CREATURE gm07.obj 50
CREATURE gm02.obj 40
CREATURE gm03.obj 40
CREATURE gm04.obj 50
CREATURE gm06.obj 60
CREATURE gm06b.obj 30
CREATURE c02.obj 30
CREATURE c04.obj 30
CREATURE c05.obj 30
DECORATION pic4.dec
DECORATION pic5.dec
DECORATION clock1.dec
DECORATION table1l.dec
DECORATION lamp1nl.dec
DECORATION lamp1nr.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 24
NEXT 14
KOMIX_START l13.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 13

LEVEL 14
MODE 0
BACK bankbck/bank02n.bmp
REFRESH_DOOR 58
CREATURE gm12b.obj 50
CREATURE gm12.obj 50
CREATURE gm04.obj 50
CREATURE gm05.obj 60
CREATURE gm08.obj 30
CREATURE c01.obj 20
CREATURE c02.obj 20
CREATURE gm03.obj 50
CREATURE c04.obj 20
CREATURE c05.obj 20
DECORATION clock1.dec
DECORATION table1l.dec
DECORATION pic5.dec
DECORATION lamp1nl.dec
DECORATION lamp1nr.dec
DECORATION pic4.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 25
NEXT 15
KOMIX_START l14.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 14

LEVEL 15
MODE 1
BACK duel/road2.bmp
CREATURE d02.obj 100
CREATURE d06.obj 100
CREATURE d08.obj 100
TIME 0
NEXT 16
KOMIX_START l15.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 15

LEVEL 16
MODE 0
BACK bankbck/bank02n.bmp
REFRESH_DOOR 60
CREATURE gm01.obj 70
CREATURE gm02.obj 50
CREATURE gm05.obj 50
CREATURE gm08.obj 40
CREATURE gm03.obj 70
CREATURE c01.obj 30
CREATURE c02.obj 20
CREATURE c03.obj 30
CREATURE c04.obj 20
CREATURE c05.obj 30
DECORATION clock1.dec
DECORATION table1l.dec
DECORATION pic5.dec
DECORATION lamp1nl.dec
DECORATION pic4.dec
DECORATION lamp1nr.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 25
NEXT 17
KOMIX_START l16.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 16






LEVEL 17
MODE 0
BACK bankbck/bank03d.bmp
REFRESH_DOOR 62
CREATURE gm10.obj 30
CREATURE gm10b.obj 0
CREATURE gm03.obj 50
CREATURE gm04.obj 80
CREATURE gm06.obj 30
CREATURE gm06b.obj 30
CREATURE c01.obj 20
CREATURE c02.obj 20
CREATURE c03.obj 30
CREATURE c04.obj 30
DECORATION clock1.dec
DECORATION table1r.dec
DECORATION lamp1dl.dec
DECORATION lamp1dr.dec
DECORATION pic2.dec
DECORATION pic4.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 25
NEXT 18
KOMIX_START l17.cmx
BULLETS 6
AMMO 10000
ADD_LIFE 1
END_OF_LEVEL 17

LEVEL 18
MODE 0
BACK bankbck/bank03d.bmp
REFRESH_DOOR 65
CREATURE gm07b.obj 0
CREATURE gm07.obj 50
CREATURE gm13.obj 30
CREATURE gm12.obj 60
CREATURE gm12b.obj 40
CREATURE gm02.obj 50
CREATURE c02.obj 30
CREATURE c03.obj 20
CREATURE c04.obj 30
CREATURE c05.obj 10
DECORATION clock1.dec
DECORATION table1r.dec
DECORATION lamp1dl.dec
DECORATION pic2.dec
DECORATION pic4.dec
DECORATION lamp1dr.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 25
NEXT 19
KOMIX_START l18.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 18

LEVEL 19
MODE 0
BACK bankbck/bank03n.bmp
REFRESH_DOOR 70
CREATURE gm10.obj 30
CREATURE gm10b.obj 0
CREATURE gm09.obj 50
CREATURE gm13.obj 30
CREATURE gm05.obj 50
CREATURE gm02.obj 40
CREATURE c01.obj 30
CREATURE c02.obj 30
CREATURE c04.obj 30
CREATURE c05.obj 30
DECORATION clock1.dec
DECORATION table1r.dec
DECORATION lamp1nl.dec
DECORATION lamp1nr.dec
DECORATION pic2.dec
DECORATION pic4.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 20
NEXT 20
KOMIX_START l19.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 19

LEVEL 20
MODE 1
BACK duel/road1.bmp
CREATURE d08.obj 100
CREATURE d04.obj 100
CREATURE d06.obj 100
TIME 0
NEXT 21
KOMIX_START l20.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 20






LEVEL 21
MODE 0
BACK bankbck/bank04d.bmp
REFRESH_DOOR 72
CREATURE gm12.obj 70
CREATURE gm11.obj 50
CREATURE gm11b.obj 0
CREATURE gm12b.obj 70
CREATURE gm09.obj 50
CREATURE gm04.obj 40
CREATURE gm08.obj 50
CREATURE c01.obj 20
CREATURE c02.obj 10
CREATURE c03.obj 20
DECORATION clock1.dec
DECORATION table1l.dec
DECORATION table1r.dec
DECORATION lamp1dl.dec
DECORATION lamp1dr.dec
DECORATION pic2.dec
DECORATION pic3.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 24
NEXT 22
KOMIX_START l21.cmx
BULLETS 6
AMMO 10000
ADD_LIFE 1
END_OF_LEVEL 21

LEVEL 22
MODE 0
BACK bankbck/bank04d.bmp
REFRESH_DOOR 74
CREATURE gm14.obj 20
CREATURE gm06.obj 50
CREATURE gm06b.obj 50
CREATURE gm02.obj 50
CREATURE gm03.obj 60
CREATURE gm05.obj 60
CREATURE c02.obj 20
CREATURE c03.obj 20
CREATURE c04.obj 20
CREATURE c05.obj 20
DECORATION clock1.dec
DECORATION table1l.dec
DECORATION table1r.dec
DECORATION pic2.dec
DECORATION pic3.dec
DECORATION lamp1dl.dec
DECORATION lamp1dr.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 24
NEXT 23
KOMIX_START l22.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 22

LEVEL 23
MODE 0
BACK bankbck/bank04n.bmp
REFRESH_DOOR 75
CREATURE gm07b.obj 0
CREATURE gm07.obj 70
CREATURE gm12.obj 50
CREATURE gm12b.obj 50
CREATURE gm13.obj 40
CREATURE gm08.obj 50
CREATURE gm05.obj 30
CREATURE c01.obj 30
CREATURE c03.obj 50
CREATURE c05.obj 30
DECORATION clock1.dec
DECORATION table1l.dec
DECORATION table1r.dec
DECORATION pic2.dec
DECORATION pic3.dec
DECORATION lamp1nl.dec
DECORATION lamp1nr.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 25
NEXT 24
KOMIX_START l23.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 23

LEVEL 24
MODE 1
BACK duel/road3.bmp
CREATURE d05.obj 100
CREATURE d05.obj 100
CREATURE d05.obj 100
TIME 0
MAX_BANDIT 50
NEXT 25
KOMIX_START l24.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 24

LEVEL 25
MODE 0
BACK bankbck/bank05.bmp
REFRESH_DOOR 80
CREATURE gm07b.obj 0
CREATURE gm07.obj 60
CREATURE gm11b.obj 0
CREATURE gm11.obj 50
CREATURE gm08.obj 50
CREATURE gm03.obj 50
CREATURE gm09.obj 50
CREATURE gm14.obj 30
CREATURE gm05.obj 60
CREATURE c05.obj 50
DECORATION clock1.dec
DECORATION pic5.dec
DECORATION pic2.dec
DECORATION pic3.dec
DECORATION pic4.dec
DECORATION table1l.dec
DECORATION table1r.dec
DECORATION lamp1dl.dec
DECORATION lamp1dr.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 32
NEXT 26
KOMIX_START l25.cmx
KOMIX_FINISH winner.cmx
BULLETS 6
AMMO 10000
ADD_LIFE 1
END_OF_LEVEL 25






//nekonecny level
LEVEL 26
MODE 0
BACK bankbck/bank05.bmp
REFRESH_DOOR 120
CREATURE gm14.obj 20
CREATURE gm02.obj 60
CREATURE gm03.obj 60
CREATURE gm04.obj 60
CREATURE gm05.obj 50
CREATURE gm01.obj 50
CREATURE gm08.obj 30
CREATURE gm09.obj 40
CREATURE gm12.obj 50
CREATURE gm13.obj 20
DECORATION clock1.dec
DECORATION pic5.dec
DECORATION pic2.dec
DECORATION pic3.dec
DECORATION pic4.dec
DECORATION table1l.dec
DECORATION table1r.dec
DECORATION lamp1dl.dec
DECORATION lamp1dr.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 1000
NEXT 26
KOMIX_START l26.cmx
BULLETS 6
AMMO 10000
END_OF_LEVEL 26










LEVEL 1000
MODE 0
BACK bankbck/bank04n.bmp
REFRESH_DOOR 80
CREATURE santa.obj 30
CREATURE sob.obj 50
CREATURE elf.obj 50
DECORATION clock1.dec
DECORATION lamp1nl.dec
DECORATION lamp1nr.dec
DECORATION table1l.dec
DECORATION table1r.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 100
NEXT 1
END_OF_LEVEL 1000

LEVEL 1001
MODE 0
BACK bankbck/bank01d.bmp
REFRESH_DOOR 80
CREATURE boy01.obj 100
DECORATION clock1.dec
DECORATION lamp1dl.dec
DECORATION lamp1dr.dec
DECORATION table1l.dec
DECORATION table1r.dec
MAX_DOORS_OPEN 3
TIME 0
MAX_BANDIT 100
NEXT 1
END_OF_LEVEL 1001

