
This patch file will patch Advanced Civilization Version 1.00 to Version 1.01.

The version number appears on the introductory banner when the game starts and
at the bottom of the main options screen.

Revision History

1.01
----

1)  Win 95 & building cities resulted in negative tokens.  Surprisingly this
    bug only manifested itself when the game is run in a DOS box under Win 95
    or Win 3.1.

2)  If the game detected that you had moved all of your tokens and ships,
    the code would tell you to press the FINISHED button.  If you had
    tokens on board ships at that time, they would vanish from the game.
    This bug has been fixed.  You will no longer get the direction to
    press FINISHED until all ships are also empty.

3)  The cost of Roadbuilding was erroneously coded as 160 instead of 140.
    (I'll blame this one on a misprint on the back cover of the original
    Advanced Civilization manual).

4)  If the beneficiary of a civil war could not completely takeover all
    of the tokens of the remaining faction, the game could lockup.  This
    is now fixed.

5)  Grain cards used for Famine relief were not being properly released
    for use in the next round.

6)  A spinner has been added to the Barbarian Ravaging and Plundering
    Committee display to reassure folks that the game hasn't locked up.

7)  Fixed a bug when ships were not maintained.  Under certain circumstances
    a Ship Error could be generated.

8)  Reported bug with link to/from North Aquitania was erroneous.  The problem
    is that the hot spot for North Aquitania is on the small side.  I have
    modified the map so that the hot spots for all the dual coasted territories
    are delineated by light gray dotted lines.

9)  During a Computer buy of Tools, if there were more credits available then
    were needed to buy a tool, the excess credits would be improperly used
    to buy other tools.  This is now fixed.

10) During Civil War, if the second faction was wiped out by military losses,
    the game still required you to take additional losses and you were
    essentially hung at that point.  This has been fixed.

11) On the Monotheism Conversion screen, the nation buttons would only
    momentarily show other nations inventory.  This has been fixed.

12) The appearance of the Barbarian Ravaging and Plundering Committee would
    cause future calamity sounds to loop. Fixed.

13) During conflict resolution, if 2 or more humans are playing, the GOODS
    button will now be disabled.  In this phase of the game it is impossible
    to know whose goods should be displayed.

14) Under certain conditions, during Famine, Epidemic or Flood, the AI might
    decide to reduce more cities than it has available to reduce. Fixed.
