-------------------------------------------------------------------------------
 Super Mario War 1.6
-------------------------------------------------------------------------------

---------------- startup ----------------
init SDL
 running @ 640x480 32bpp (done)

---------------- loading ----------------
loading font gfx/fonts/font0.bmp ... done
loading font gfx/fonts/font1.bmp ... done
loading font gfx/fonts/font2.bmp ... done
loading sprite gfx/backgrounds/bg16.bmp ... done
loading sprite gfx/menu/menu_smw.bmp ... done
loading sprite gfx/menu/menu_version.bmp ... done
loading sprite gfx/menu/splash_72dpi.bmp ... done
loading sprite gfx/menu/splash_credits.bmp ... done
loading sprite gfx/menu/menu_shade.bmp ... done
loading sprite gfx/menu/scoreboard.bmp ... done
loading sprite gfx/menu/menu_itembackground.bmp ... done
loading sprite gfx/menu/menu_stoneborder.bmp ... done
loading sprite gfx/menu/menu_slider_bar.bmp ... done
loading sprite gfx/menu/menu_mario.bmp ... done
loading sprite gfx/menu/menu_cpu.bmp ... done
loading sprite gfx/awards/small.bmp ... done
loading sprite gfx/awards/large.bmp ... done
loading sprite gfx/menu/dialog.bmp ... done
loading sprite gfx/menu/dialog_button.bmp ... done
loading sprite gfx/menu/tournament_background.bmp ... done
loading sprite gfx/menu/tournament_powerup_splash.bmp ... done
loading sprite gfx/menu/player_select_background.bmp ... done
load music/menu/menu.ogg...
loading sprite gfx/eyecandy/cloud1.bmp ... done
loading sprite gfx/eyecandy/cloud2.bmp ... done
loading sprite gfx/eyecandy/ghost1.bmp ... done
loading sprite gfx/eyecandy/ghost2.bmp ... done
loading sprite gfx/eyecandy/ghost3.bmp ... done
loading sprite gfx/blocks/noteblock.bmp ... done
loading sprite gfx/blocks/breakableblock.bmp ... done
loading sprite gfx/blocks/powerupblock.bmp ... done
loading sprite gfx/blocks/donutblock.bmp ... done
loading sprite gfx/blocks/flipblock.bmp ... done
loading sprite gfx/blocks/bounceblock.bmp ... done
loading sprite gfx/powerups/starpowerup.bmp ... done
loading sprite gfx/powerups/1uppowerup.bmp ... done
loading sprite gfx/powerups/fireflower.bmp ... done
loading sprite gfx/powerups/hammerpowerup.bmp ... done
loading sprite gfx/powerups/poisonpowerup.bmp ... done
loading sprite gfx/powerups/clockpowerup.bmp ... done
loading sprite gfx/powerups/bobombpowerup.bmp ... done
loading sprite gfx/powerups/powpowerup.bmp ... done
loading sprite gfx/powerups/bulletbillpowerup.bmp ... done
loading sprite gfx/eyecandy/shade1.bmp ... done
loading sprite gfx/eyecandy/shade2.bmp ... done
loading sprite gfx/eyecandy/shade3.bmp ... done
loading sprite gfx/eyecandy/spawneggs.bmp ... done
loading sprite gfx/eyecandy/crown.bmp ... done
loading sprite gfx/eyecandy/warplock.bmp ... done
loading sprite gfx/modeobjects/egg.bmp ... done
loading sprite gfx/modeobjects/yoshi.bmp ... done
loading sprite gfx/modeobjects/coin.bmp ... done
loading sprite gfx/modeobjects/thwomp.bmp ... done
loading sprite gfx/modeobjects/areas.bmp ... done
loading sprite gfx/modeobjects/jail.bmp ... done
loading sprite gfx/modeobjects/goomba.bmp ... done
loading sprite gfx/eyecandy/goombadead.bmp ... done
loading sprite gfx/eyecandy/goombadeadflying.bmp ... done
loading sprite gfx/projectiles/bulletbill.bmp ... done
loading sprite gfx/eyecandy/bulletbilldeadflyingleft.bmp ... done
loading sprite gfx/eyecandy/bulletbilldeadflyingright.bmp ... done
loading sprite gfx/modeobjects/chicken.bmp ... done
loading sprite gfx/modeobjects/racegoal.bmp ... done
loading sprite gfx/modeobjects/racegoalnumbers.bmp ... done
loading sprite gfx/modeobjects/bobombcard.bmp ... done
loading sprite gfx/modeobjects/fireflowercard.bmp ... done
loading sprite gfx/modeobjects/hammercard.bmp ... done
loading sprite gfx/projectiles/fireball.bmp ... done
loading sprite gfx/projectiles/hammer.bmp ... done
loading sprite gfx/eyecandy/fireballexplosion.bmp ... done
loading sprite gfx/eyecandy/frictionsmoke.bmp ... done
loading sprite gfx/eyecandy/explosion.bmp ... done
loading sprite gfx/eyecandy/burnup.bmp ... done
loading sprite gfx/eyecandy/spawnsmoke1.bmp ... done
loading sprite gfx/eyecandy/spawnsmoke2.bmp ... done
loading sprite gfx/eyecandy/spawnsmoke3.bmp ... done
loading sprite gfx/eyecandy/spawnsmoke4.bmp ... done
loading sprite gfx/eyecandy/spawndoor1.bmp ... done
loading sprite gfx/eyecandy/spawndoor2.bmp ... done
loading sprite gfx/eyecandy/spawndoor3.bmp ... done
loading sprite gfx/eyecandy/spawndoor4.bmp ... done
loading sprite gfx/eyecandy/bonus1.bmp ... done
loading sprite gfx/eyecandy/bonus2.bmp ... done
loading sprite gfx/eyecandy/bonus3.bmp ... done
loading sprite gfx/eyecandy/bonus4.bmp ... done
loading sprite gfx/eyecandy/brokenblock1.bmp ... done
loading sprite gfx/eyecandy/brokenblock2.bmp ... done
loading sprite gfx/eyecandy/brokenblock3.bmp ... done
loading sprite gfx/eyecandy/brokenblock4.bmp ... done
loading sprite gfx/awards/killsinrow.bmp ... done
loading sprite gfx/awards/killsinrow.bmp ... done
loading sprite gfx/awards/souls.bmp ... done
loading sprite gfx/awards/soulspawn.bmp ... done
loading sprite gfx/awards/killsinrownumbers1.bmp ... done
loading sprite gfx/awards/killsinrownumbers2.bmp ... done
loading sprite gfx/awards/killsinrownumbers3.bmp ... done
loading sprite gfx/awards/killsinrownumbers4.bmp ... done
loading sprite gfx/modeobjects/owned1.bmp ... done
loading sprite gfx/modeobjects/owned2.bmp ... done
loading sprite gfx/modeobjects/owned3.bmp ... done
loading sprite gfx/modeobjects/owned4.bmp ... done
loading sprite gfx/powerups/small.bmp ... done
loading sprite gfx/powerups/large.bmp ... done
loading sprite gfx/awards/award.bmp ... done
loading sprite gfx/eyecandy/abovearrows.bmp ... done
loading sprite gfx/buttons/keyboard_enter.bmp ... done
loading sprite gfx/buttons/keyboard_space.bmp ... done
loading sprite gfx/buttons/keyboard_ctrl.bmp ... done
loading sprite gfx/buttons/keyboard_leftright.bmp ... done
loading sprite gfx/buttons/keyboard_updown.bmp ... done
load sfx/mip.wav...
load sfx/death.wav...
load sfx/jump.wav...
load sfx/invincible.wav...
load sfx/1up.wav...
load sfx/sprout.wav...
load sfx/collectpowerup.wav...
load sfx/storeitem.wav...
load sfx/breakblock.wav...
load sfx/bump.wav...
load sfx/coin.wav...
load sfx/fireball.wav...
load sfx/springjump.wav...
load sfx/timewarning.wav...
load sfx/hit.wav...
load sfx/chicken.wav...
load sfx/transform.wav...
load sfx/yoshi.wav...
load sfx/pause.wav...
load sfx/bob-omb.wav...
load sfx/area_tag.wav...
load sfx/cannon.wav...
load sfx/burnup.wav...
load sfx/warp.wav...
load sfx/thunder.wav...
load sfx/clock.wav...
load sfx/storedpowerup.wav...
load sfx/kick.wav...
load sfx/race.wav...
load sfx/bulletbill.wav...
loading sprite gfx/backgrounds/bg0.bmp ... done
loading sprite gfx/backgrounds/bg0.bmp ... done
loading tile set from maps/tileset.tls ... done
loading tile set suface from gfx/tileset.bmp ... done
loading map maps/0smw.map ...[Version 1.6.1.0 Map Detected] done
loading sprite gfx/backgrounds/bg0.bmp ... done

---------------- ready, steady, go! ----------------

---------------- shutdown ----------------
