Вышна новая DotA Allstars v6.55
ПЕРЕЙТИ НА СТРАНИЦУ СКАЧИВАНИЯ Что нового: 
 Summary: 
 --------- 
 * Added a new hero (Windrunner) 
 * Added a new hero (Admiral Proudmoore) 
 * Added a new item (Magic Stick,239688) 
 * Added a new item (Dust of Appearance) 
 * Added a new item (Phase Boots) 
 * Added a new item (Glyph of Fortification) 
 * New Loading Screen 
 * Redesigned and improved Sentinel and Scourge bases as well as nearby terrain 
 * Added a new game mode (-captainsmode/-cm) 
 * Rewrote creep/neutral/powerup spawn systems. The game timer now counts down to 0, at which point the creeps and powerups spawn. 30 seconds later the neutrals spawn. This behavior is the same as various popular modes, but it is now standardized to the entire game with the new clock. All game events are based off of this time rather than an arbitrary time based on the mode you used. 
 * Lots of various performance improvements and fixes 
 * Reworked Keeper of the Light 
 * Various changes to Enchantress's abilities 
 * Reworked Bounty Hunter's Track 
 * Rebalanced Insatiable Hunger 
 * Reduced vision aoe on Spin Webs and tweaked cooldown and manacost progression 
 * Minor improvements to Anti-Mage's base stats 
 * Tweaked Blur evasion chance per level 
 * Reworked Call of the Wild stats and mechanics 
 * Decreased Watcher's vision a little bit 
 * Increased Rhasta's movement speed a bit 
 * Improved Crystal Maiden's Brilliance Aura a bit 
 * Minor improvement to early levels of Bloodbath 
 * Increased Spirit Lance cast range a bit 
 * Improved Sven's Agility gain 
 * Increased Sand King's armor a bit 
 * Changed SA's Blink Strike to move him behind the target(231470) 
 * Lowered Chaos Meteor cooldown from 70 to 55 
 * Rebalanced Haunt cooldown (150/120/90 -> 120) 
 * Improved how the manacost scales on Crippling Fear 
 * Improved level 2 and 3 manacost and regen on Death Pact 
 * Improved Psionic Trap's cooldown progression 
 * Nerfed the duration on Battery Assault 
 * Increased Hookshot cooldown 
 * Quill Spray manacost no longer goes up per level 
 * Decreased day vision on Visage's Revenants by 400 
 * Removed magic immunity from level 3 Revenants and added improved magic resistance 
 * Improved movement speed of the ghosts on Exorcism a bit 
 * Undid previous damage return threshold change on Exorcism 
 * Increased Death Prophet's base strength a bit 
 * Added an extra arrow to Medusa's Split Shot 
 * Rescaled Medusa's Purge cooldown from 12/11/10 to 12/10/8 seconds 
 * Reduced Chronosphere cooldown 
 * Ravage AOE decreased for level 1 and 2 
 * Decreased Guardian Angel AOE and duration a bit 
 * Changed how Scroll of Town Portal works 
 * Reworked Black King Bar 
 * Rebalanced Sange, Yasha, and Sange and Yasha 
 * Changed Lothar's Edge Recipe 
 * Changed Diffusal Blade Recipe 
 * Changed Maelstrom Recipe 
 * Aegis now respawns you where you died with full hp and mana but is undroppable and unstackable. Roshan takes it back when he respawns if it is unused 
 * The game now announces who acquires Aegis 
 * Increased Guinsoo's Scythe of Vyse cooldown 
 * Tweaked Manta Style 
 * Reduced Kelen's Dagger cooldown from 30 to 15 seconds 
 * Kelen's Dagger now only triggers on player controlled damage 
 * Changed Max Stock on Observer Wards to 2 
 * Decreased Sentry Ward's truesight range 
 * Couriers can no longer place wards 
 * Blades of Attack price reduction (650->500) 
 * Chainmail price reduction (620->550) 
 * Gloves of Haste price reduction (550->500) 
 * Increased Armlet recipe cost by the same amount Blades of Attack and Gloves of Haste were reduced 
 * Increased Power Treads recipe cost by the same amount Gloves of Haste was reduced 
 * Increased Vanguard hitpoints by 50 
 * Increased Boots of Travel movement speed by 5 
 * Boots of Travel now takes the same time as scrolls teleport (4->3 seconds) 
 * Increased Heart's regeneration rate from 11 to 15 
 * Added Scroll of Town Portal to Goblin Shop replacing Javelin 
 * Added Ring of Regeneration to Goblin Shop replacing Hyperstone 
 * Added Magic Stick to Goblin Shop replacing Gloves of Haste 
 * Rebalanced tangos to come in batches of 3 (same overall regen per pack) 
 * When there is only 1 Assist to a Sentinel or Scourge kill, the kill is 
 instead given to that hero. When there are multiple assists to a Sentinel or 
 Scourge kill, the gold is split amongst those assisters rather than the 
 entire team 
 * Changed First Blood to be given to the Assist players when creeps kill the 
 hero rather than giving it to Sentinel or Scourge and splitting 
 * Tower gold is split if Sentinel or Scourge gets the last hit 
 * Denied towers give 50% team gold rather than 0%. 
 * Changed and standardized the bounty values on all structures 
 * Slight adjustments to gold bounty variance on Sentinel and Scourge creeps 
 * Global team tower bounty increases a little per tower level 
 * Roshan now gradually becomes stronger over time instead of after death 
 * Increased Hero Kill Experience bonus a little bit (+8 unshared experience per hero level in an area) 
 * Hero Kills now give a flat gold bounty in an area (+40, not to killer) 
 * You can now purchase items in your base without a courier (they drop to the floor) 
 * Improved image compression used in the map (243150) 
 * Added a new command -quote # that plays a hero quote, -quote random will play a random hero quote. The quote entry method will be improved when more heroes are added. It has Witch Doctor, Nightstalker, Alchemist, Silencer, Sniper and Rhasta right now, i will add more over time 
 * Changed the Goblin Shops terrain a bit and increase the shop aoe 
 * Buyback is now done at your Circle of Power 
 * Shops can be added to control groups 
 * Added new flavor texts to some items (Magical Bottle, Refresher Orb, Eye of Skadi, Blade Mail, Gem of True Sight, Null Talisman, Staff of Wizardry, Scroll of Town Portal, Belt of Giant Strength, Point Booster, Energy Booster, Vitality Booster, Soul Booster and Tangos) 
 * Fixed an old Viper Strike glitch 
 * Reduced extra damage taken by Rune Illusions 
 * Added a new command to swap items (-itemswap x y where x and y correspond to numbpad location) inventory slots primarily for when dealing with undroppable items or items in cooldown 
 * Fixed some bugs with -kickafk 
 * Changed Sentinel consumable shop model 
 * Couriers now have a "Drop All Items" ability 
 * Added a buff indicator for Blur 
 * Added soundsets to the shops for when you select them 
 * Adjusted Blur's visuals for self/allies 
 * Changed -SD time to be the same as AP 
 * Fixed Maledict effect sometimes getting stuck on a hero 
 * Fixed a potential bug with Devour and Decrepify 
 * Fixed Illuminate's interaction with Cliffs and units very close to it 
 * Fixed some performance issues with Nature's Attendants 
 * Changed the World Tree/Frozen Throne tower models (236560) 
 * Added an undead crown model to King Leoric (205388) 
 * Improved Glaives of Wisdom projectile (219546) 
 * Lots of various terrain fixes and improvements 
 * Fixed minor bug with Alchemist's starting strength 
 * Improved Magnus movement animation (189265) 
 * Added an allied only visual effect to Charge of Darkness (219684) 
 * Improved Black Hole visual effect 
 * Added new animation for Night Stalker during the night (213624) 
 * Renamed the "new" recipe shop 
 * Added a new command for viewing your Hook Accuracy (-ha) 
 * Added post creepspawn gametime to replay data for parsers 
 * Fixed a very minor rounding issue for -ms 
 * Fixed Blackhole to properly pull Infernal 
 * Fountain heal range increased by a small amount 
 * Added a message to show who killed a tower 
 * Fixed a terrain glitch near the Scourge Secret Shop 
 * Added a new mode -fastrespawn(-fr) that causes respawns to take half as much time 
 * Clicking Power Treads no longer interrupts commands 
 * Removed Crow's mana upgrade capability 
 * Fixed some targetting issues on the World Tree (PGRu-Unexpect3D) 
 * Updated King Leoric's story (235450) 
 * Fixed some performance issues with Freezing Field 
 * Added Hero ID data to the replay 
 * Fixed a bug when entering -di before the game mode is entered 
 * -sc mode now spawns same creeps in the same lane 
 * Revenants can no longer attack items 
 * Added a test mode command -trees to respawn all dead trees instantly 
 * Fixed a bug with Holy Persuation and Infest 
 Some Item Details: 
 ------------------- 
 This is not a full list of changes, see the above changelog for that. These are just some of the changes in more detail. 
 Blades of Attack: 
 ================== 
 Blades of Attack 650 -> 500 
 Dagon recipe unchanged (so total cost is 150 less) 
 Crystalys recipe unchanged (so total cost is 150 less) 
 Armlet recipe is 150 more gold 
 Gloves of Haste: 
 ================= 
 Gloves of haste 550->500 
 Midas recipe is unchanged (so total cost is 50 less) 
 Treads recipe is 50 more gold 
 Armlet recipe is 50 more gold 
 Chainmail: 
 ============ 
 Chainmail 620->550 
 Buckler/Mekansm recipes are unchanged (so total cost is 70 less) 
 Blademail recipes are unchanged (so total cost is 70 less) 
 Assault Cuirass recipes are unchanged (so total cost is 70 less) 
 Vanguard: 
 ========= 
 Gives 50 more hitpoints 
 Kelen's Dagger: 
 ================ 
 Only gets disabled from player based damage 
 Reduced cooldown from 30 to 15 seconds 
 Old BKB 
 ========= 
 Ogre Axe (1000) 
 Broadsword (1200) 
 Recipe (1600) 
 18 Damage 
 10 Strength 
 85 seconds cooldown 
 9 seconds 
 Total: 3800 
 New BKB 
 ========= 
 Ogre Axe(1000) 
 Mithril Hammer (1610) 
 Recipe (1300) 
 24 Damage 
 10 Strength 
 80/75/70/65/60/55 seconds cooldown 
 10/9/8/7/6/5 seconds 
 Total: 3910 
 Old TP Scroll: 
 =============== 
 Only 1 person can target a specific building 
 Gave massive bonus armor 
 Gave bonus regardless of casting state 
 12 second shop cooldown 
 New TP Scroll: 
 =============== 
 Any number of people can teleport at the same location at the same time. 
 You can choose the relative area around the structure that you want to TP 
 to. 
 Only allies see the exact position, your enemies see it on the building 
 only. 
 Does not give any bonus armor 
 If structure dies while you are tping, the tp does not force cancel 
 2 second shop cooldown 
 Available in Goblin Shops 
 Old Boots of Travel: 
 ==================== 
 +85 Movement Speed 
 Teleport: 
 4 Sec Casting Time 
 60 Cooldown 
 75 Manacost 
 New Boots of Travel: 
 ==================== 
 +90 Movement Speed 
 Teleport: 
 3 Sec Casting Time 
 60 Cooldown 
 75 Manacost 
 Old Lothar's Edge: 
 ================== 
 Blades of Alacrity (1000) 
 Blades of Alacrity (1000) 
 Claymore (1400) 
 Recipe (650) 
 +21 Damage 
 +21 Agility 
 Wind Walk (Active, 9 duration, 17 cd, 75 manacost, 20% ms bonus) 
 Total: 4050 
 New Lothar's Edge: 
 =================== 
 Mithril Hammer (1610) 
 Quarterstaff (900) 
 Scroll (1100) 
 +38 Damage 
 +10 Attack Speed 
 Wind Walk (Active, 9 duration, 20 cd, 75 manacost, 20% ms bonus) 
 Total: 3610 
 Old Maelstrom: 
 ============== 
 Mithri Hammer (1610) 
 Boots of Elvenskin (450) 
 Recipe (1300) 
 Total: 3360 
 New Maelstrom: 
 ============== 
 Claymore (1400) 
 Boots of Elvenskin (450) 
 Recipe (1400) 
 Total: 3250 
 Old Diffusal Blade: 
 ==================== 
 Blades of Alacrity (1000) 
 Robe of the Magi (450) 
 Recipe (1550) 
 +15 Agility 
 +6 Intelligence 
 18 Mana Burn 
 Total: 3000 
 New Diffusal Blade: 
 ==================== 
 Blades of Alacrity (1000) 
 Blades of Alacrity (1000) 
 Robe of the Magi (450) 
 Recipe (850) 
 +25 Agility 
 +6 Intelligence 
 20 Mana Burn 
 Total: 3300 
 Old Manta: 
 =========== 
 Diffusal Blade (3000) 
 Vitality Booster (1100) 
 Recipe (1400) 
 +23 Agility 
 +6 Intelligence 
 +250 HP 
 36 Mana Burn 
 Total: 5500 
 New Manta: 
 =========== 
 Diffusal Blade (3300) 
 Vitality Booster (1100) 
 Recipe (1400) 
 +30 Agility 
 +6 Intelligence 
 +250 HP 
 40 Mana Burn 
 Total: 5800 
 Old Sange: 
 ========== 
 16 Strength 
 10% Maim (10% ms slow for 6 seconds) 
 10 Damage 
 Ogre Axe (1000) 
 Belt of Giant Strength (450) 
 Recipe (800) 
 Total: 2250 
 New Sange: 
 =========== 
 16 Strength 
 15% Maim (20% ms slow for 4 seconds) 
 10 Damage 
 Ogre Axe (1000) 
 Belt of Giant Strength (450) 
 Recipe (800) 
 Total: 2250 
 Old Yasha: 
 ========== 
 16 Agility 
 10% Attack Speed 
 10% Movement Speed 
 Blades of Alacrity (1000) 
 Boots of Elvenskin (450) 
 Recipe (800) 
 Total: 2250 
 New Yasha: 
 ========== 
 16 Agility 
 15% Attack Speed 
 10% Movement Speed 
 Blades of Alacrity (1000) 
 Boots of Elvenskin (450) 
 Recipe (800) 
 Total: 2250 
 Old Sange and Yasha: 
 ===================== 
 16 Strength 
 16 Agility 
 15% Maim (30% ms slow for 6 seconds) 
 15% Attack Speed 
 15 Damage 
 15% Movement Speed 
 Sange (2250) 
 Yasha (2250) 
 Recipe: 800 
 Total: 5300 
 New Sange and Yasha: 
 ===================== 
 16 Strength 
 16 Agility 
 15% Maim (30% ms slow, 15% as slow for 4 seconds) 
 15% Attack Speed 
 12 Damage 
 12% Movement Speed 
 Sange (2250) 
 Yasha (2250) 
 Recipe (500) 
 Total: 5000 
MS bonus does not stack with Yasha
 Old Sentry Wards: 
 ================= 
 Vision: 200 
 Truesight: 1100 
 Cost: 200 
 Charges: 2 
 Lasts 6 minutes 
 New Sentry Wards: 
 ================== 
 Vision: 200 
 Truesight: 700 
 Cost: 200 
 Charges: 2 
 Lasts 3 minutes 
 Old Observer Wards: 
 =================== 
 Vision: 1600 
 Cost: 200 
 Charges: 2 
 Lasts 6 minutes 
 Max Stock: 3 
 Stock Cooldown: 6 minutes 
 New Observer Wards: 
 ==================== 
 Vision: 1600 
 Cost: 200 
 Charges: 2 
 Lasts 6 minutes 
 Max Stock: 2 
 Stock Cooldown: 6 minutes 
 Dust of Appearance: 
 =================== 
 2 charge consumable. Does not stack in inventory. 
 Places a buff on nearby enemy units (1250 aoe). Only affects heroes (not 
 wards). While you have the dust of appearance buff, invisibility will have 
 no effect. This does not mean you are tracked, you aren't visible to enemy 
 if you are fogged. It just prevents invisibility. 
 Lasts 12 seconds. 60 CD 
 190 Gold 
 Magic Stick: 
 ============ 
 Cost: 210 Gold 
 Energy Charge (Does not stack) 
 When enemy or ally (not self) casts a spell around you (1400), you gain 1 
 charge. Maximum 12 charges. When you cast the item, you instantly regenerate 
 12 hp and 12 mana for each charge. 
 This does not trigger off of non-spells or attack orbs 
 Phase Boots: 
 ============ 
 70 Movement Speed 
 +7 Armor 
 +16 Damage 
 Phase (Active, 5 duration 10 cd): 
 Gives no collision with units 
 10% movement increase 
 Casting spells or items dispells phase 
 Boots of Speed (500) 
 Blades of Attack (500) 
 Chainmail (610) 
 Total: 1610 
 Glyph of Fortification: 
 ======================= 
 Consumable Item - Instant cast, does not go to inventory. 
 Cost: None 
 Cooldown: 6 Minutes 
 Stock Max: 1 
Gives Old TP Scroll style bonus armor to all allied buildings for 4 seconds.
 Some Hero Details: 
 ------------------- 
 This is not a full list of changes, see the above changelog for that. These 
 are just some of the changes in more detail. 
++ Keeper of the Light
 Illuminate: 
 ======= 
 It now gives vision gradually as it grows in the area it is "illuminating" 
 rather than at the end. 
 Fixed Illuminate's interaction with Cliffs and units very close to it 
 Mana Leak: 
 ======== 
 In short, a mana rupture. The numbers are 0.035/0.04/0.045/0.050% of total 
 manapool drained per unit moved. So, if the target moves 700 units, at level 
 1 it loses 24.5% of total mana pool.. at level 4 it loses 35% of its total 
 mana pool. Duration of the buff is 5/6/7/8 
 If the target runs out of mana, the effect stops and the target is stunned 
 for 1.25/1.5/1.75/2 seconds. 
 Cast Range: 1200 
 Cooldown: 20 seconds 
 Manacost: 75 
 Chakra: 
 ====== 
 Increased cast range(500->900), lowered cooldown a bit(19->19/18/17/16 
 seconds), rescaled manacost (40/80/100/120->40/55/70/85), removed the damage 
 bonus and minor health regen. 
 Spirit Form: 
 ============= 
 Morphs into a new unit, same stats/items as kotl. Gives him extra abilities. 
 He has ALL his abilities in this new form. 
 Manacost: 100 
 Cooldown: 80/70/60 seconds 
 Duration: 40 seconds 
 Blinding Light: 
 -Targets a 650 aoe. Causes units in the targetted area become blinded, 
 causing them to miss 80% of attacks for some time. Knocks back units 250 
 distance over 0.4 seconds. 
 -Cast Range: 600 
 -Mancost: 50 Manacost 
 -Cooldown: 20 seconds 
 -Duration: 3/4/5 seconds 
 Recall: 
 -Teleports an allied hero to you after 5/4/3 seconds. If the unit takes 
 player based damage in this period, the effect ends. 
 -Mancost: 100 
 -Cooldown: 40 
 Illuminate: 
 -Causes illuminate to self charge when cast in spirit form. You can 
 discharge it by clicking on a temporary replacement icon that appears in 
 your ability card. 
++ Enchantress
 Untouchable: 
 ============ 
 It now is a normal skill and scales 30/50/70/90% from 50/70/90% 
 Enchant: 
 ========= 
 Creep control duration reduced from 120 to 80 seconds. 
 Impetus: 
 ======== 
 This is now the ultimate. Bonus Damage 15%/20%/25%, Manacost is 55/60/65 and 
 Cooldown is 0 seconds on all levels. As an ultimate it now pierces magic 
 immmunity 
++ Bounty Hunter
 Track: 
 ====== 
 The movement bonus is now given in an area around the tracked unit to all 
 allied units. The bonus bounty is given to bounty hunter as long as the 
 target dies while under the buff, the killer is not a factor. See tooltip 
 for more data. Costs 50 mana all levels. 
++ Broodmother
 Spinweb: 
 ========= 
 Reduced vision 
 Cooldown from 90/75/60/45 to 90/70/50/30 seconds 
 Manacost from 140 to 50 
 Insatiable Hunger: 
 =================== 
 Was 60/75/90 bonus damage with 40/60/80% lifesteal for 20 seconds 
 Now 60/80/100 bonus damage with 40/55/70% lifesteal for 12 seconds 
++ Beast Master
 Call Of The Wild: 
 ================== 
 Greater Hawk: 
 No permanent invisibility. Has an active invisibility: duration 5 seconds 1 
 second fadetime, 30 cooldown 
 25 -> 200 hp 
 100 -> 40 bounty 
 280 -> 400 ms 
 Greater Quillbeast 700 -> 500 hp 
 Cooldown: 45/50/55/60 -> 40 seconds 
 Duration: 60/70/80/90 -> 60 seconds 
 Captains Mode: 
 -------------- 
 Blue and Pink are the team captains. A random side starts the process(you 
 can customize this, see below) 
 Ban Time: 40 
 Pick Time: 60 
 Extra Time: 45 
 You start by alternating 1/1/1 in the ban phase. Each captain removes up to 
 4 heroes. Running out of time does not result in a random hero ban. 
 After that you enter the 1/2/2/ pick phase. Each captain picks the heroes 
 his team will use. 
 If at any time you run out of time, you start to use up your extra time. If 
 you run out and you are in pick phase, you get a random hero. 
 Creeps spawn 90 seconds after the pick draft phase is over. Right after the 
 hero pick phase ends, the 5 heroes for your team are presented with a 
 checkmark on them (RD style) allowing players on your team to pick which one 
 they want to be. 
 The captain that starts this process is random. If you want to give the 
 starting to Sentinel, type -cm 1 or -cm 2 for Scourge after the game mode is 
 entered. 
 The picks, bans, timers, etc are all presented in a board for easy viewing 
 by team mates and observers.