После пары недель тестирования состоялся официальный выход обновления 1.30.1 для Warcraft III.
Команда классических игр продолжает полировать игру и постепенно готовить ее к выпуску полноценного Remastered-переиздания в будущем.
Мы рады выпустить это обновление для вас. В нем мы сконцентрировались на улучшениях стабильности и некоторых небольших изменения многопользовательской игры.
Конкретные изменения и улучшения
- Игровой клиент теперь может использовать до 3 ГБ памяти.
- Исправлена чувствительность мыши при использовании -nativefullscr.
- API для наблюдателей был обновлен и теперь позволяет получать больше информации об игре.
Весь остальной список изменений состоит из исправлений ошибок, изменений карт и небольших правок баланса. Они представлены ниже на английском языке.
Gameplay
- [Mac][10.14 Beta] Cursor responds in game
- FMOD related crashes on many custom maps resolved. Testing was conducted on various MOBAS, Horde Vs Alliance X3, Sunken City, ORD8.4, and numerous test maps submitted by community
- Silent map crashes resolved on popular custom maps
- Maps calling preload() with a file string shorter than 4 characters no longer crash
- TFT campaign missions no longer crash on load
- Casting two spells with the same BuffID no longer causes a crash
- Switching expansions no longer crashes
- [World Editor] Player can be added to player groups again without crashing
- Setting Clan Message of the Day no longer causes a disconnect
- Bash tooltip updated from “opponent” to “target”
- Defend correctly allows 60% of piercing damage through when not reflected
- Improved Masonry cost correctly calculated
- Human fast building speed no longer transfers between structures
- Ancient of War damage is consistent between rooted and uprooted
- Allied heroes with shared control appear in the UI again
Sound
- Muting sound using Ctrl+S or Ctrl+M while a unit is selected no longer triggers the hotkeys for Stop and Move
- All ambient sounds return after re-enabling sounds during gameplay
- Resolved sound volume issues for certain spells and ambient footsteps
- Game sound remains when the client is not in focus
Data
- Map veto preferences are saved between sessions
- Imported files in custom campaigns no longer silently corrupt on save
- SharedModels/TeamGlow00.tga no longer fails to load
- RoC campaign data no longer includes TFT balance changes
- Dirt and grass cliff tiles are no longer replacing other tiles
- Empty strings in the Italian local no longer display <sp/>
- Numerical tooltips in French, German, Italian, Polish, Russian, and Spanish match English entries
- (4)SynergyBigPaved has the correct file extension
- [World Editor] Abilities with no buff ID no longer stack indefinitely
Balance Changes
- Far Sight was intended to be 2700 AoE at level 3
- Meat Wagons’ Disease Cloud now deals 2 damage per second
Map Updates
- (2)Amazonia
- Kobold Taskmasters now drop Level 2 Permanent items instead of Level 2 Charged items
- Creep camps no longer agro other creep camps
- (2)SwampedTemple
- Removed hidden unbuildable terrain
- Removed locations where towers could be built on cliffs
- Corrected map description
- (2)Road to Stratholme LV
- Removed a location where units could be dropped and not attacked
- (4)TwistedMeadows
- Tree locations reverted to 1.29
- Goblin Laboratories have a tree within range for Wisps
- Adjusted all starting locations to allow for optimal building placement
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